Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 482234033076885253 93 kkplay the Conjurer (level 4, -5/27 HPs) Began as an Octopode Conjurer on Oct 10, 2024. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:37 (2571 turns). kkplay the Conjurer (Octopode Conjurer) Turns: 2571, Time: 00:03:38 Health: -5/27 AC: 1 Str: 6 XL: 4 Next: 62% Magic: 2/7 EV: 12 Int: 22 God: Gold: 136 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +0 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) j - a +0 dagger Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} i - a scroll of blinking {unknown} k - 2 scrolls of poison {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} f - a potion of might {unknown} g - a potion of degeneration {unknown} h - a potion of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 3.9 Stealth + Level 2.6 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 4% 1 Mercury Vapours Alch/Air 4% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Olgreb's Toxic Radiance Alch 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here an orc corpse. k - a scroll labelled XOEVIO ESTUE k - 2 scrolls labelled XOEVIO ESTUE (gained 1) Found 3 stones. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin! You kill the goblin! Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here a +0 dagger. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund hits you from afar with a +0 scythe! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Unknown command. The searing ray hits Sigmund but does no damage. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund gestures at you while chanting. You resist with some effort. The searing ray hits Sigmund. Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. # ## ## .# #.# .# ####.#. #.## .##..(..... #.@ ####.#.....#.# #..##.)..........## #.#@..##.......#.. #..#####.......#.# #..# ##.###.###.# #.##.###..# #.....# #.####...#.######..## ## #.....#.#........## #.....#.#.###...... #.................. #.....###..#....... You could see Sigmund. Vanquished Creatures A sleepcap (D:4) An adder (D:3) 3 dart slugs 3 ribbon worms 2 orcs 5 endoplasms (D:2) 3 giant cockroaches 6 goblins 5 hobgoblins A quokka (D:2) 4 ball pythons A bat (D:2) 2 kobolds A rat (D:3) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 306 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 1173 | D:3 | Reached XP level 3. HP: 21/21 MP: 4/6 2318 | D:4 | Reached XP level 4. HP: 27/27 MP: 3/7 2414 | D:4 | HP: 1/27 [orc/+0 dagger (3)] 2554 | D:4 | Learned a level 2 spell: Searing Ray 2567 | D:4 | Noticed Sigmund 2571 | D:4 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: layout_loops_corners D:3: layout_basic, st_stairs_9 D:4: layout_loops_cross, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.9 Dodging | | 2.7 Spellcasting | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Dagger | 19 | 6 || 25 Constrict | 5 | 3 || 8 Tentacles | 3 | 1 || 4 Cast: Magic Dart | 57 | 11 || 68 Searing Ray | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 4 | 6 || 10 Dodge: Dodged | 12 | 6 || 18