Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 13000425845346472848 95 kkplay the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Nov 4, 2024. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:32 (1917 turns). kkplay the Conjurer (Deep Elf Conjurer) Turns: 1917, Time: 00:03:33 Health: -4/24 AC: 6 Str: 4 XL: 4 Next: 39% Magic: 9/12 EV: 12 Int: 25 God: Gold: 90 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . c - +0 mace rCold + . . (no shield) rNeg . . . a - +0 robe rPois . m - +2 helmet rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) m - a +2 helmet (worn) Jewellery g - a ring of fire k - a ring of protection from cold (left hand) o - a ring of magical power Scrolls j - a scroll of amnesia {unknown} l - a scroll of identify {unknown} n - a scroll of torment {unknown} p - a scroll of teleportation {unknown} Potions b - 2 potions of magic d - 2 potions of mutation {unknown} f - 2 potions of brilliance {unknown} h - 4 potions of curing {unknown} i - 2 potions of heal wounds {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. You now have 90 gold pieces (gained 12). An orc priest comes into view. It is wielding a +0 hand axe. The orc priest shouts! An orc comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 club. An orc warrior comes into view. It is wielding a +0 long sword. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the orc but does no damage. The orc shouts! An orc priest comes into view. It is wielding a +0 short sword. The searing ray misses the orc priest. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the orc warrior. You finish channelling your searing ray. The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #..)#....... #.###...##.##### ....†...###.####.... .#.................. #.†.........##....# #..........## ....# ####.......###....# #....#.......... #>...@.......... ##.###.......... #.......##...## ####.o#......# #.o..##...# #.o..# #.# #....# .# #.#o## #.#.# You could see an orc warrior, an orc priest and 2 orcs. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:2) A dart slug (D:2) 3 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 9 hobgoblins 5 jackals (D:1) 3 kobolds A ball python (D:2) 2 bats (D:2) 6 frilled lizards 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 770 | D:1 | Learned a level 2 spell: Searing Ray 947 | D:2 | Reached XP level 3. HP: 14/19 MP: 5/10 1352 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1404 | D:2 | Reached skill level 5 in Conjurations 1908 | D:3 | Noticed an orc warrior 1917 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic, minmay_tromino_v4_a D:2: layout_basic, st_stairs_1 D:3: layout_loops_ring, jmf_multi_god_temple, uniq_terence, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.5 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 8 | 2 || 10 Cast: Magic Dart | 56 | 4 || 60 Searing Ray | 3 | 10 || 13 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 13 | 2 || 15