Dungeon Crawl Stone Soup version 0.33-a0-516-g862ef21dcb (webtiles) character file. Game seed: 13081937148270795774 125 kkplay the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Dec 3, 2024. Killed from afar by Terence (2 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:04:13 (2225 turns). kkplay the Magician (Djinni Conjurer) Turns: 2225, Time: 00:04:14 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 30% Gold: 103 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} i - 2 scrolls of immolation {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of attraction {unknown} f - a potion of enlightenment {unknown} g - a potion of haste {unknown} h - a potion of might {unknown} j - 2 potions of curing {unknown} l - a potion of heal wounds {unknown} m - a potion of brilliance {unknown} n - 2 potions of berserk rage {unknown} o - a potion of cancellation {unknown} Skills: * Level 0.2 Fighting + Level 2.3 Dodging - Level 1.7 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Apportation Tloc 52% N/A 1% 1 f - Mercury Vapours Alch/Air 52% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you. You resist. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you. You resist. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence! Terence is almost dead. Terence is knocked back by the mystic blast. Terence slams into the rock wall. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (almost dead) The floor. Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence zaps a wand. The puff of flame hits you. You resist. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......#####....#.# #...### ...#.# ..### ...#.# +### #..#.# ...# #..#.# ...#### #..#.# +##'..# #..#.# #..##.#######..#.####### #..#............@..@...# #..#############.#####.# +..'.............# .# #..##.############ .# #..##.# .. #..##.# ## +##'..# ...#### ...# You could see Terence. Vanquished Creatures 2 adders 4 gnolls (D:3) A dart slug (D:1) 2 orcs 5 ball pythons 5 bats 10 endoplasms 2 giant cockroaches (D:1) A goblin (D:3) 4 hobgoblins 4 jackals (D:1) 3 quokkas 5 frilled lizards 7 kobolds 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kkplay set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 210 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 210 | D:1 | Learned a level 1 spell: Apportation 909 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1013 | D:2 | Identified the +2 scale mail of Lifelessness {Harm} 1458 | D:3 | Reached XP level 5. HP: 13/35 MP: 0/0 1458 | D:3 | Learned a level 2 spell: Mercury Vapours 2209 | D:3 | Noticed Terence 2223 | D:3 | HP: 1/35 [Terence/puff of flame (1)] 2225 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: layout_basic, st_stairs_7 D:3: layout_basic, mainiacjoe_overflow_24_doors, hangedman_decor_opposing, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.2 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 3 || 3 Cast: Magic Dart | 66 | 33 || 99 Searing Ray | 1 | 7 || 8 Iskenderun's Myst | | 1 || 1 Armour: Robe | 1 | 11 || 12 Dodge: Dodged | 5 | 7 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2224 | 2153 | 71 | 0 | 1936 | 3 | 741.3 | Dungeon | 2224 | 2153 | 71 | 0 | 1936 | 3 | 741.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 812 daAuts D:2: 772 daAuts D:1: 639 daAuts