Dungeon Crawl Stone Soup version 0.33-a0-516-g862ef21dcb (webtiles) character file. Game seed: 7791290212084844867 4 kkplay the Apothecary (level 1, 0/15 HPs) Began as a Djinni Conjurer on Dec 3, 2024. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (46 turns). kkplay the Apothecary (Djinni Conjurer) Turns: 46, Time: 00:00:12 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the dart slug. The dart slug is moderately wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll hits you but does no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll hits you with a +0 whip. You die... ..g. #...' #...######## #....g@Jg..# #....#####.# #... #.# #...######g# #.....g....# #########'####### ~~~~~~~~.~~~~~~~ P ♣...PP~.~P.♣PPP ..♣♣P♣♣P~.~P.♣♣♣♣ You could see a gnoll, an endoplasm and a hobgoblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kkplay set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, minmay_misc_feat_x Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 8 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 22 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 22 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts