Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 9919627701085882863 55 kkplay the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Mangled by Sigmund ... wielding a +0 scythe of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1290 turns). kkplay the Conjurer (Deep Elf Conjurer) Turns: 1290, Time: 00:01:48 Health: -6/19 AC: 3 Str: 4 XL: 3 Next: 67% Magic: 2/10 EV: 11 Int: 24 God: Gold: 112 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . m - +2 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons m - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery k - a +6 ring of strength Scrolls c - a scroll of teleportation {unknown} f - 2 scrolls of poison {unknown} g - 2 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} n - a scroll of torment {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} h - a potion of attraction {unknown} j - a potion of heal wounds {unknown} l - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of protection and wearing a +0 robe (77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of protection and wearing a +0 robe (77% to hit) The searing ray hits Sigmund but does no damage. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe of protection! The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of protection and wearing a +0 robe (severely wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund is suddenly surrounded by pale green light. Sigmund hits you from afar with a +0 scythe of protection! You die... Sigmund begins carving another notch in his scythe. #.# #.#+####+ #........ #........ #........ #.# #@# #.# #@# #.# #.# ######.#### #.........# +.........# #)........### #.#...........# #......##+##### You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ball python (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins 6 kobolds (D:1) 3 quokkas (D:1) 6 bats 2 frilled lizards (D:1) 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 12/15 MP: 2/8 297 | D:1 | Learned a level 2 spell: Searing Ray 312 | D:1 | Reached skill level 5 in Conjurations 424 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1205 | D:2 | Found Naxtoos's Weapon Shoppe. 1281 | D:2 | Noticed Sigmund 1290 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, minivault_5, minmay_tetromino_o2 D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_bloodbath_and_beyond, minmay_snake_closets, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1288 | 1235 | 53 | 0 | 1090 | 2 | 644.0 | Dungeon | 1288 | 1235 | 53 | 0 | 1090 | 2 | 644.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1195 daAuts D:2: 93 daAuts