Dungeon Crawl Stone Soup version 0.33.0-7-g3e7fc586f9 (webtiles) character file. Game seed: 13787274772504468604 7 kkplay the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 6, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (25 turns). kkplay the Magician (Djinni Conjurer) Turns: 25, Time: 00:00:18 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 5% Gold: 9 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barks! You hear a loud squeak. The magic dart hits the jackal. You kill the jackal! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. The jackal misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You have reached level 2! You don't have enough health to cast this spell. You don't have enough health to cast this spell. You aren't carrying any potions. Unknown command. You hit the jackal but do no damage. The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. You die... ##.. ... # #..## ..#....## ......## #.†...# ... #...h.## #. ... #..@..# #..#.. #..#..# #..#.. #..#..# #.....# ##...(.# #..... #.....## #.....###.....# #....<#.....## ##.........## ###.....### You could see a jackal. Vanquished Creatures 5 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kkplay set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D:1 | Reached XP level 2. HP: 1/21 MP: 0/0 25 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_rooms, glass_columns_a Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 14 Armour: Robe || 5 Dodge: Dodged || 6