Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 7260400725579287237 2711 kkplay the Thaumaturge (level 9, -7/61 HPs) Began as a Djinni Conjurer on May 9, 2025. Was a Believer of Makhleb. Shot with an arrow by a centaur (11 damage) ... on level 8 of the Dungeon. The game lasted 00:15:38 (7422 turns). kkplay the Thaumaturge (Djinni Conjurer) Turns: 7422, Time: 00:15:38 Health: -7/61 AC: 7 Str: 6 XL: 9 Next: 98% Gold: 756 EV: 12 Int: 30 God: Makhleb [**....] SH: 0 Dex: 12 rFire + + + k - +7 sling of Malum Prohibitum {drain, rElec rF+ Stlth+} rCold x . . (no offhand) rNeg . . . r - +0 steam dragon scales rPois ∞ (no helmet) rElec + d - +1 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... s - +6 ring of intelligence Stlth +++ (no ring) HPRegen 0.30/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Ossuary. You collected 756 gold pieces. Inventory: Hand Weapons k - the +7 sling of Malum Prohibitum (weapon) {drain, rElec rF+ Stlth+} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Missiles l - 2 throwing nets Armour d - a +1 cloak (worn) r - +0 steam dragon scales (worn) Jewellery s - a +6 ring of intelligence (worn) Wands q - a wand of roots (18) t - a wand of paralysis (9) v - a wand of digging (4) Scrolls a - a scroll of noise f - 7 scrolls of teleportation g - 2 scrolls of torment h - 2 scrolls of enchant armour j - a scroll of identify o - a scroll of fog p - a scroll of vulnerability y - a scroll of immolation z - a scroll of enchant weapon B - a scroll of brand weapon C - a scroll of fear {unknown} Potions b - 3 potions of curing c - a potion of mutation {unknown} e - 2 potions of brilliance i - a potion of might {unknown} m - 5 potions of heal wounds n - 2 potions of haste {unknown} u - a potion of resistance {unknown} w - a potion of enlightenment {unknown} x - a potion of berserk rage {unknown} A - a potion of ambrosia {unknown} Skills: * Level 3.2 Fighting + Level 3.4 Dodging - Level 1.5 Stealth * Level 9.8 Spellcasting * Level 9.8 Conjurations * Level 9.8 Hexes * Level 9.8 Summonings * Level 9.8 Necromancy * Level 9.8 Translocations * Level 9.8 Forgecraft * Level 9.8 Fire Magic * Level 9.8 Ice Magic * Level 9.8 Air Magic * Level 9.8 Earth Magic * Level 9.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 32% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 65% 2d13 (+2d71% 4 e - Apportation Tloc 100% N/A 1% 1 f - Scorch Fire 100% 2d9 1% 2 g - Hailstorm Conj/Ice 65% 3d12 1% 3 h - Sigil of Binding Hex 65% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Ossuary (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! You die... #.# #.##.#..## #D## #)# #.#....## #.# #.## #.#..### #.# #..###...## #*# ###.##..#.# #.# #...<.....# ########.##### ##.##.##.### ##.c....c...... #..##..#.######..######.##### #####.####))...^@.^.## #.# ......####>..######## ..# ..........)#.# .## .......###...# #. .......# ##..# .. .......# ##.# .. .......# ... ....).... ... .......### You could see a centaur. Vanquished Creatures 2 steam dragons An acid dragon (D:8) A water moccasin (D:7) A sky beast (D:7) 3 black bears An ice beast (D:7) 3 ogres 3 centaurs 4 bullfrogs A marrowcuda (D:6) 3 killer bees (D:7) 3 howler monkeys A bombardier beetle (D:4) A jelly (D:4) A gnoll bouda (D:7) 3 iguanas A sleepcap (D:5) 3 orc wizards 8 mummies (Ossuary) Robin (D:2) 5 adders 11 gnolls A shadow imp (D:4) 3 white imps 2 ufetubi (D:5) 6 dart slugs A ribbon worm (D:2) A gnoll zombie (Ossuary) 22 orcs 11 endoplasms 3 giant cockroaches 37 hobgoblins 3 quokkas 7 ball pythons 7 bats 2 frilled lizards 39 goblins A hobgoblin zombie (Ossuary) 11 kobolds A kobold zombie (Ossuary) 5 orc zombies (Ossuary) 4 rats 228 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkplay the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kkplay set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 271 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 271 | D:1 | Learned a level 1 spell: Apportation 755 | D:2 | Noticed Robin 770 | D:2 | Killed Robin 771 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 1782 | D:3 | Reached XP level 5. HP: 16/36 MP: 0/0 1782 | D:3 | Learned a level 2 spell: Scorch 1949 | D:3 | Reached skill level 1 in Fighting 2680 | D:4 | Noticed an ogre 2686 | D:4 | Killed an ogre 2687 | D:4 | Reached skill level 5 in Spellcasting 2687 | D:4 | Reached skill level 5 in Conjurations 2687 | D:4 | Reached skill level 5 in Hexes 2687 | D:4 | Reached skill level 5 in Summonings 2687 | D:4 | Reached skill level 5 in Necromancy 2687 | D:4 | Reached skill level 5 in Translocations 2687 | D:4 | Reached skill level 5 in Forgecraft 2687 | D:4 | Reached skill level 5 in Fire Magic 2687 | D:4 | Reached skill level 5 in Ice Magic 2687 | D:4 | Reached skill level 5 in Air Magic 2687 | D:4 | Reached skill level 5 in Earth Magic 2687 | D:4 | Reached skill level 5 in Alchemy 2687 | D:4 | Reached XP level 6. HP: 36/42 MP: 0/0 3319 | D:4 | Reached XP level 7. HP: 43/47 MP: 0/0 3319 | D:4 | Learned a level 3 spell: Hailstorm 4070 | D:5 | Entered Level 5 of the Dungeon 4169 | D:5 | Found a staircase to the Ecumenical Temple. 4179 | Temple | Entered the Ecumenical Temple 4190 | Temple | Became a worshipper of Makhleb the Destroyer 4539 | D:5 | Reached XP level 8. HP: 41/54 MP: 0/0 4541 | D:5 | Identified the +7 sling of Malum Prohibitum {drain, rElec | rF+ Stlth+} 5373 | D:6 | Found a bloodstained altar of Trog. 5428 | D:6 | Reached * piety under Makhleb 5598 | D:6 | Found a glowing silver altar of Zin. 6308 | D:7 | Reached XP level 9. HP: 43/59 MP: 0/0 6308 | D:7 | Learned a level 3 spell: Sigil of Binding 6502 | D:7 | Found a sand-covered staircase. 6513 | Ossuary | Entered an ossuary 6898 | D:7 | Reached ** piety under Makhleb 7422 | D:8 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, minmay_pentomino_w2 D:2: layout_basic, item_on_display_a_b, hex_tiny, nicolae_houndstooth_variations, uniq_robin D:3: layout_loops_cross, vehumet_crystals D:4: minmay_goblin_kobold_castle, layout_basic, minmay_bent D:5: layout_basic, temple_hall D:6: layout_layer_cave, zin_treasury, nicolae_overflow_hidden_temple, trog_hazing_becter D:7: layout_gridville, nicolae_ossuary_entry_false_entrances, kennysheep_generic_room_9 D:8: layout_rooms Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 8 9 | 9.8 Conjurations | 4 5 6 8 9 | 9.8 Hexes | 4 5 6 8 9 | 9.8 Summonings | 4 5 6 8 9 | 9.8 Necromancy | 4 5 6 8 9 | 9.8 Translocations | 4 5 6 8 9 | 9.8 Forgecraft | 4 5 6 8 9 | 9.8 Fire Magic | 4 5 6 8 9 | 9.8 Ice Magic | 4 5 6 8 9 | 9.8 Air Magic | 4 5 6 8 9 | 9.8 Earth Magic | 4 5 6 8 9 | 9.8 Alchemy | 4 5 6 8 9 | 9.8 Fighting | 1 2 3 | 3.2 Dodging | 3 | 3.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Fire: Sling | | | 77 || 77 Cast: Magic Dart | 68 | 95 | 89 || 252 Searing Ray | 5 | 5 | 10 || 20 Scorch | | 2 | 18 || 20 Iskenderun's Myst | | | 18 || 18 Hailstorm | | | 10 || 10 Fulminant Prism | | | 28 || 28 Sigil of Binding | | | 1 || 1 Evoke: Wand | | | 1 || 1 Use: Scroll | | 1 | 14 || 15 Armour: Robe | 7 | 19 | 28 || 54 Steam dragon scal | | | 21 || 21 Dodge: Dodged | 8 | 12 | 49 || 69