Dungeon Crawl Stone Soup version 0.31-a0-523-g071a6c1ffa (webtiles) character file. Game seed: 6980493236607802760 42 knightboat the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Aug 11, 2023. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1925 turns). knightboat the Conjurer (Draconian Conjurer) Turns: 1925, Time: 00:02:32 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 33% Magic: 5/8 EV: 12 Int: 20 God: Gold: 158 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . h - staff of cold rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 158 gold pieces. Inventory: Missiles c - 11 boomerangs Magical Staves h - a staff of cold (weapon) Talismans j - a talisman of death Scrolls f - a scroll of poison {unknown} i - a scroll of teleportation {unknown} Potions d - a potion of degeneration {unknown} g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 21% 2 Ignite Poison Fire/Tmut/Pois 3% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence says, "How do you enjoy it?" Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. Magic courses through your body. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence completely misses you. The searing ray misses Terence. Terence hits you with a +0 flail. You die... #................# #.##############.# #.##############.# ##############.####...........# #..............####.########### #......^...########.########## #..........# ####.########## ###..........########.########## ..'...รท.........@@...>########## ###..........########.########## #######...........#.########## #...........#.# #...........#.# #...........#.# ###.........#.# #...#######.# ########...'...# *,* You could see Terence. Vanquished Creatures A dart slug (D:1) 6 bats 3 endoplasms 2 giant cockroaches (D:1) 6 goblins 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) 3 ball pythons 3 frilled lizards 2 kobolds (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knightboat the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 536 | D:1 | Found a faded altar of an unknown god. 943 | D:1 | Reached XP level 3. HP: 25/26 MP: 4/7 1845 | D:2 | Noticed Terence 1894 | D:2 | Learned a level 2 spell: Searing Ray 1925 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_loops_ring, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 18 Tailslap || 2 Throw: Boomerang || 1 Cast: Magic Dart || 73 Searing Ray || 3 Use: Scroll || 2 Potion || 1 Armour: Skin || 8 Dodge: Dodged || 18 Form: || 1 Death || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1924 | 1837 | 87 | 0 | 1570 | 2 | 962.0 | Dungeon | 1924 | 1837 | 87 | 0 | 1570 | 2 | 962.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1428 daAuts D:2: 496 daAuts