Dungeon Crawl Stone Soup version 0.31-a0-532-g28f74ba3e5 (webtiles) character file. Game seed: 6811585153525815006 128 knightboat the Caller (level 5, -9/52 HPs) Began as a Barachi Summoner on Aug 12, 2023. Shot with an arrow by a centaur (13 damage) ... on level 3 of the Dungeon. The game lasted 00:04:50 (1632 turns). knightboat the Caller (Barachi Summoner) Turns: 1632, Time: 00:04:50 Health: -9/52 AC: 22 Str: 9 XL: 5 Next: 12% Magic: 0/8 EV: 2 Int: 18 God: Gold: 205 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.11/turn %: no passive effects @: tree-form, unable to hop, attractive A: stationary, stasis, torment immunity, boosted hp, (amphibious), (slowness 1), (strong legs 1), +LOS a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (melded) Scrolls c - 2 scrolls of amnesia {unknown} f - a scroll of torment {unknown} g - a scroll of teleportation {unknown} h - a scroll of summoning {unknown} k - 2 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} p - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of lignification i - a potion of attraction j - a potion of enlightenment {unknown} m - a potion of brilliance {unknown} n - a potion of berserk rage {unknown} o - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 7.5 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 58% N/A 1% 2 c - Summon Guardian Gole Hex/Summ 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 29% N/A 2% 3 Summon Lightning Spire Summ/Air 15% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are amphibious.)) ((You cover ground slowly.)) ((You can hop short distances.)) You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. The centaur unwields a +0 orcbow. The centaur completely misses your bat. The centaur kicks your bat. Okay, then. Okay, then. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the centaur. Your bat completely misses the centaur. The centaur hits your bat. The centaur kicks your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your quokka! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Okay, then. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. Your guardian golem overheats! The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you but does no damage. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The centaur shoots an arrow. The arrow misses your bat. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your bat! Your bat dies! Your bat's corpse disappears in a puff of smoke! Flame seeps out of your guardian golem. It was a potion of attraction. You feel attractive to monsters. Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. The centaur shoots an arrow. The arrow hits you! You die... #...........♣ #.......<# #........# #........# #........# ###.###.## ####.....# #........# #♣###....### #.# #......# #.# #......♣ #.# ##.....♣ #c####.....♣ #9##...###.♣ #.##...###.# #.....#.......# #.....#...##### You could see a centaur (ally target) and a friendly guardian golem (summoned, inner flame). Vanquished Creatures A scorpion (D:2) 2 hobgoblins A kobold (D:1) A ball python (D:2) 2 goblins 7 creatures vanquished. Vanquished Creatures (collateral kills) 3 adders (D:2) 3 worms (D:2) A dart slug (D:2) 3 bats An endoplasm (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins 3 kobolds A ball python (D:1) 2 frilled lizards 4 rats (D:1) 27 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knightboat the Barachi Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 21 | D:1 | Reached skill level 5 in Summonings 186 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 629 | D:1 | Learned a level 2 spell: Call Imp 701 | D:2 | Noticed a scorpion 719 | D:2 | Killed a scorpion 720 | D:2 | Reached skill level 6 in Summonings 720 | D:2 | Reached XP level 3. HP: 11/24 MP: 1/6 720 | D:2 | Reached XP level 4. HP: 14/30 MP: 1/7 832 | D:2 | Reached skill level 7 in Summonings 1206 | D:2 | Reached XP level 5. HP: 35/35 MP: 4/8 1567 | D:2 | Learned a level 3 spell: Summon Guardian Golem 1617 | D:3 | Noticed a centaur 1632 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_rooms D:2: layout_rooms, nicolae_titane D:3: wad_woods_settlement, layout_basic, hellmonk_ghost_happy_afterlife, chequers_serial_rivers_large_a, hangedman_decor_push, kennysheep_generic_room_9, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Summonings | 5 6 7 | 7.5 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 26 | || 26 Punch | 1 | || 1 Dagger | 22 | 25 || 47 Cast: Summon Small Mamm | 20 | 13 || 33 Call Imp | 1 | 10 || 11 Summon Guardian G | | 1 || 1 Ability: Hop | | 1 || 1 Use: Potion | | 2 || 2 Stab: Distracted | 1 | || 1 Armour: Robe | 14 | 9 || 23 Skin | | 4 || 4 Dodge: Dodged | 39 | 35 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1812 | 1739 | 73 | 0 | 1352 | 3 | 604.0 | Dungeon | 1812 | 1739 | 73 | 0 | 1352 | 3 | 604.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 981 daAuts D:1: 768 daAuts D:3: 61 daAuts