Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 1489910346869450104 0 kornnnnnn the Apothecary (level 1, 15/15 HPs) Began as a Djinni Necromancer on Apr 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (25 turns). kornnnnnn the Apothecary (Djinni Necromancer) Turns: 25, Time: 00:00:35 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 38% 4 e - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, kornnnnnn the Djinni Necromancer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, Curse of Agony. As you open the door, it creaks loudly! You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Found a stone staircase leading down. A giant cockroach and a quokka come into view. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#...ß...# #.'.#####.+ #.#...ß...# #.#.......# #+####'#### ## +.......+ ..## ####'#### .B... ##≈≈≈.≈≈≈####≈...# ≈≈≈≈≈≈≈.≈≈≈≈≈@≈≈..# ##.###...###....### # #.#.# #.#.## ...... >.#.# ###########.# .# r# .# You could see a quokka (asleep) and a giant cockroach. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kornnnnnn the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | kornnnnnn set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_corners