Dungeon Crawl Stone Soup version 0.33-a0-788-gb9f7a0f2ca (webtiles) character file. Game seed: 15715540526283271662 46 korrot the Gusty (level 3, -4/19 HPs) Began as a Tengu Air Elementalist on Jan 24, 2025. Slain by Terence ... wielding a +0 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1355 turns). korrot the Gusty (Tengu Air Elementalist) Turns: 1355, Time: 00:03:05 Health: -4/19 AC: 2 Str: 8 XL: 3 Next: 68% Magic: 2/7 EV: 26 Int: 17 God: Gold: 79 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . c - +1 sling (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: acrobatic, very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +1 sling of draining (weapon) k - a +2 dagger of venom Armour a - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} e - a scroll of poison {unknown} g - a scroll of amnesia {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic f - 2 potions of curing {unknown} i - a potion of lignification {unknown} j - a potion of mutation {unknown} l - a potion of resistance {unknown} Skills: + Level 1.9 Throwing - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.3 Conjurations + Level 5.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 19% N/A 6% 3 Static Discharge Conj/Air 26% 3-5/arc 8% 2 Airstrike Air 9% 2d(2-18) 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 ring mail (72% to hit) The zap hits Terence. Terence is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 ring mail (moderately wounded, 72% to hit) The zap hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail of protection! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 ring mail (heavily wounded, 72% to hit) The zap hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail of protection. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +0 ring mail (heavily wounded, 72% to hit) The zap hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.#.###.###.#.#.# #.#.#.......#...## #...#.#.##..###..## ####.......##........## +...................... ####...#...##.####...## #..##...##.#......# #..........#.##.#.# ###@########.##.#.# #@# #.##.#.# #.# #.##.#.# #.# #.##.#.# #.# #.##.#.# #.# #......# #...@...# ##.....# #.###.### #.#.#.## #. #.#....> You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) A ball python (D:1) 2 endoplasms (D:1) 3 hobgoblins 4 quokkas (D:1) A bat (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | korrot the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 536 | D:1 | Reached skill level 1 in Throwing 536 | D:1 | Reached skill level 5 in Air Magic 536 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/7 1344 | D:2 | Noticed Terence 1355 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, chequers_hall_statues_wall_a, minmay_misc_feat_hallway D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Throwing | 1 | 1.9 Air Magic | 5 | 5.3 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.3 Action || total ---------------------------++------- Fire: Sling || 39 Cast: Shock || 31 Armour: Robe || 15 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1370 | 1325 | 45 | 125 | 1036 | 2 | 685.0 | Dungeon | 1370 | 1325 | 45 | 125 | 1036 | 2 | 685.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1146 daAuts D:2: 224 daAuts