Dungeon Crawl Stone Soup version 0.32-a0-981-g384da2ce10 (webtiles) character file. Game seed: 15186171985555013828 16 kraxen the Apothecary (level 2, -1/21 HPs) Began as a Djinni Hedge Wizard on Apr 20, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:47 (695 turns). kraxen the Apothecary (Djinni Hedge Wizard) Turns: 695, Time: 00:06:48 Health: -1/21 AC: 3 Str: 9 XL: 2 Next: 75% Gold: 51 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . f - +0 quarterstaff rCold x . . (shield currently unavailable) rNeg . . . a - +0 leather armour rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons f - a +0 quarterstaff (weapon) Armour a - a +0 leather armour (worn) c - a +0 hat (worn) Scrolls b - a scroll of blinking {unknown} d - a scroll of amnesia {unknown} Potions e - a potion of berserk rage {unknown} Skills: + Level 0.1 Staves + Level 0.1 Armour + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 9% 1 b - Slow Hex 44% N/A 9% 1 c - Blink Tloc 22% N/A 12% 2 d - Call Imp Summ 22% N/A 12% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. 2 gnolls come into view. The gnoll shouts! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. You hit the gnoll but do no damage. You closely miss the gnoll. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You thump the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 whip! You die... ########## #.@.gg.... ##g####### #.# ##.####### #........# ########.### #......# #.##.#.# #.##.#..# You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 bats A hobgoblin (D:1) 3 ball pythons A frilled lizard (D:1) 4 goblins A rat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kraxen the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | kraxen set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 695 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_rooms D:2: layout_basic, minmay_randomly_rotated_circles, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Staves | | 0.1 Armour | | 0.1 Dodging | | 2.8 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 8 Quarterstaff || 10 Cast: Magic Dart || 30 Stab: Distracted || 1 Armour: Robe || 5 Leather armour || 5 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 697 | 697 | 0 | 55 | 0 | 2 | 348.5 | Dungeon | 697 | 697 | 0 | 55 | 0 | 2 | 348.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 407 daAuts D:2: 289 daAuts