Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13398965794111747066 37 krigyl the Ducker (level 3, 0/26 HPs) Began as a Merfolk Necromancer on Aug 7, 2021. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:06:03 (1900 turns). krigyl the Ducker (Merfolk Necromancer) Turns: 1900, Time: 00:06:04 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 39% Magic: 0/6 EV: 13 Int: 15 God: Gold: 81 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . SeeInvis . b - +1 dagger (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -4), attractive, very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons b - a +1 dagger of flaming (weapon) Missiles e - 57 stones Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection f - a +6 ring of intelligence Scrolls c - 2 scrolls of vulnerability Skills: + Level 1.5 Fighting - Level 3.5 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting - Level 3.2 Necromancy * Level 1.4 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 44% 1d6 5% 1 b - Animate Skeleton Necr 22% N/A 5% 1 c - Freeze Ice 20% 1d4 12% 1 d - Frozen Ramparts Ice 10% 1d3 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 5% 2d6 17% 3 Blink Tloc N/A N/A 32% 2 Animate Dead Necr 5% N/A 50% 4 Lesser Beckoning Tloc 0% N/A 54% 3 Agony Necr 11% N/A 83% 5 Hailstorm Conj/Ice 3% 3d3 85% 4 Manifold Assault Tloc 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. As you read the scroll labelled VEKHE ODUWU, it crumbles to dust. It is a scroll of enchant weapon. Your +0 dagger of flaming glows red for a moment. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! It was a potion of heal wounds. You feel much better. You feel very sick. The scorpion misses you. You feel sick. You feel sick. The scorpion closely misses you. Okay, then. It was a potion of attraction. You feel attractive to monsters. You feel sick. The scorpion stings you! Casting: Pain (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion, p - worm Aim: a scorpion You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The scorpion misses you. Casting: Freeze (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion You freeze the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the scorpion but do no damage. The scorpion is lightly wounded. You die... #<# .... #######.... #.# #..# #.... #.# #..# #.... #.# #..# #.... #.# #..# ##.... #.##### ##.<#########.#... #.#...# #............###.. #.# #.#### #>#.#########.#.## #....#...## #@#.# #.# ......###...####s#.##### ## ####.# #.......w....... #. #.......######## # #.######.# #.# #.# #. #.# # #.# #.# You could see a worm and a scorpion. Vanquished Creatures 4 ball pythons 8 bats 2 endoplasms (D:1) 5 goblins 2 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 frilled lizards 3 kobolds 2 rats (D:1) 34 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | krigyl the Merfolk Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Found a faded altar of an unknown god. 190 | D:1 | Learned a level 1 spell: Animate Skeleton 268 | D:1 | Learned a level 1 spell: Freeze 290 | D:1 | Reached skill level 1 in Fighting 311 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/5 784 | D:1 | Reached skill level 1 in Ice Magic 1235 | D:1 | Reached XP level 3. HP: 23/26 MP: 2/6 1656 | D:2 | Found a stormy altar of Qazlal. 1842 | D:2 | Learned a level 3 spell: Frozen Ramparts 1886 | D:2 | Noticed a scorpion 1899 | D:2 | HP: 1/26 [scorpion (6)] 1900 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, dreamdust_ecumenical_altar_statues, serial_bayou_crossing D:2: layout_loops_ring, basic_altar, minmay_cupped, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.5 Fighting | 1 | 1.5 Ice Magic | 1 | 1.4 Stealth | | 2.1 Spellcasting | | 2.2 Necromancy | | 3.2 Action || total -------------------------++------- Melee: Dagger || 32 Cast: Pain || 58 Freeze || 5 Animate Skeleton || 1 Use: Potion || 3 Scroll || 2 Armor: Robe || 9 Dodge: Dodged || 36