Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 14613777523229768975 8 kronker the Vexing (level 2, 17/17 HPs) Began as a Poltergeist Enchanter on Mar 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:04:25 (422 turns). kronker the Vexing (Poltergeist Enchanter) Turns: 422, Time: 00:04:25 Health: 17/17 AC: 1 Str: 4 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 17 God: Gold: 14 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) d - a +0 helmet Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.4 Dodging + Level 4.6 Stealth + Level 2.0 Spellcasting + Level 4.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You barely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka but do no damage. The quokka is severely wounded. The quokka bites you. You are too injured to fight recklessly! You miss the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. You kill the quokka! You start resting. HP restored. Found a stone staircase leading down. A ball python comes into view. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! You have reached level 2! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. You now have 3 gold pieces. Found a helmet. You now have 14 gold pieces (gained 11). Found a falchion. You see here a +0 helmet. d - a +0 helmet Saving game... please wait. Welcome back, kronker the Poltergeist Enchanter. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, kronker the Poltergeist Enchanter. Press ? for a list of commands and other information. Welcome back, kronker the Poltergeist Enchanter. Press ? for a list of commands and other information. Found a ring mail. A quokka comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........## ### #. 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HP: 17/17 MP: 5/5 322 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 422 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, shapermc_ecumenical_altar_petra, columned_hall_lemuel, chequers_big_river Action || total ---------------------------++------- Melee: Dagger || 18 Stab: Sleeping || 3 Armour: Skin || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 421 | 405 | 16 | 65 | 219 | 1 | 421.0 | Dungeon | 421 | 405 | 16 | 65 | 219 | 1 | 421.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 421 daAuts