ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.27-a0-1565-gad902ab807 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4252987663795445448, deterministic pregen: 1 Command line: /usr/games/crawl-git-ad902ab807 -name ktje -rc /dgldir/rcfiles/crawl-git/ktje.rc -macro /dgldir/rcfiles/crawl-git/ktje.macro -morgue /dgldir/morgue/ktje/ -webtiles-socket /crawl-master/webserver/sockets/ktje:2021-07-17.01:57:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-ad902ab807(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x559780ea9fff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ad902ab807(_Z13do_crash_dumpv+0x431) [0x559780eb1881]: do_crash_dump() /usr/games/crawl-git-ad902ab807(_Z20crash_signal_handleri+0x1fa) [0x559780eaa48a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fd6d1f1e210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fd6d20df24b]: /usr/games/crawl-git-ad902ab807(+0x412fad) [0x559780eb0fad]: /usr/games/crawl-git-ad902ab807(+0x413165) [0x559780eb1165]: /usr/games/crawl-git-ad902ab807(+0x3d47b2) [0x559780e727b2]: /usr/games/crawl-git-ad902ab807(+0x3d47eb) [0x559780e727eb]: /usr/games/crawl-git-ad902ab807(_Z16fill_status_infoiR11status_info+0xcea) [0x5597813c0c9a]: fill_status_info(int, status_info&) /usr/games/crawl-git-ad902ab807(_ZN14TilesFramework12_send_playerEb+0x1e89) [0x5597814c0999]: TilesFramework::_send_player(bool) /usr/games/crawl-git-ad902ab807(_ZN14TilesFramework6redrawEv+0xa6) [0x5597814c5296]: TilesFramework::redraw() /usr/games/crawl-git-ad902ab807(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x5597814c5598]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-ad902ab807(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x5597810ee18d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-ad902ab807(+0x6e400b) [0x55978118200b]: /usr/games/crawl-git-ad902ab807(_ZN14message_window4moreEbb+0x202) [0x5597811837f2]: message_window::more(bool, bool) /usr/games/crawl-git-ad902ab807(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x559781183d50]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-ad902ab807(_ZN13message_store10flush_prevEv+0x34a) [0x559781184b5a]: message_store::flush_prev() /usr/games/crawl-git-ad902ab807(+0x6e0edc) [0x55978117eedc]: /usr/games/crawl-git-ad902ab807(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x55978117f669]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-ad902ab807(_Z4mprf16msg_channel_typePKcz+0xb4) [0x55978117fb84]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-ad902ab807(+0x811233) [0x5597812af233]: /usr/games/crawl-git-ad902ab807(_Z13player_reactsv+0x600) [0x5597812b0e90]: player_reacts() /usr/games/crawl-git-ad902ab807(_Z12world_reactsv+0x6b5) [0x5597814cfa45]: world_reacts() /usr/games/crawl-git-ad902ab807(+0xa33376) [0x5597814d1376]: /usr/games/crawl-git-ad902ab807(+0xa33d2d) [0x5597814d1d2d]: /usr/games/crawl-git-ad902ab807(main+0x1a5) [0x559780e08a65]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fd6d1eff0b3]: /usr/games/crawl-git-ad902ab807(_start+0x2e) [0x559780e0957e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ad902ab807/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ad902ab807/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ad902ab807/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = passages, absdepth0 = 5 Level vaults: layout_gridville lightli_minifort uniq_eustachio uniq_maggie uniq_edmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The iguana bites you! You feel much better. Your iron imp hits the iguana. The iguana closely misses you. Your bat hits the iguana but does no damage. x2 Your iron imp barely misses the iguana. The iguana closely misses your bat. Your bat hits the iguana but does no damage. Your crimson imp hits the scorpion. The iguana bites your hound. The scorpion misses you. Your bat disappears in a puff of smoke! Your bat hits the iguana but does no damage. Your hound bites the iguana. Your crimson imp hits the scorpion but does no damage. The iguana closely misses your hound. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the iguana but does no damage. Your hound closely misses the iguana. Your crimson imp barely misses the iguana. The scorpion stings you. Your iron imp hits the iguana but does no damage. Your crimson imp hits the scorpion. Your hound bites the iguana but does no damage. The iguana barely misses your hound. Your bat barely misses the iguana. Your crimson imp hits the iguana. Your hound bites the iguana but does no damage. Your crimson imp hits the scorpion but does no damage. Your iron imp hits the iguana! The iguana dies! Your bat hits the scorpion but does no damage. x2 Your quokka bites the scorpion. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion stings you. Your quokka bites the scorpion but does no damage. Your crimson imp barely misses the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. Your quokka barely misses the scorpion. Your quokka bites the scorpion but does no damage. You hit the scorpion. The scorpion is severely wounded. You feel sick. The scorpion barely misses you. Your quokka bites the scorpion. You feel better. The scorpion stings your quokka. Your quokka bites the scorpion but does no damage. Your quokka closely misses the scorpion. You hit the scorpion but do no damage. The scorpion is almost dead. Your quokka bites the scorpion. The scorpion dies! Your Staves skill increases to level 1! You start resting. Your quokka disappears in a puff of smoke! Your bat disappears in a puff of smoke! Your quokka disappears in a puff of smoke! Magic restored. You start resting. Your crimson imp blinks! x2 Your hound disappears in a puff of smoke! Your crimson imp blinks! Your crimson imp disappears in a puff of smoke! Your crimson imp blinks! x2 HP restored. You see here a scorpion corpse. Found a potion of heal wounds. You see here a book of Unlife. You swap places. You swap places. You see here a book of Unlife. You pick up a book of Unlife and begin reading... Unfortunately, you learned nothing new. Your crimson imp blinks! Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your crimson imp blinks! A scorpion zombie comes into view. Your wolf bites the black bear but does no damage. Your crimson imp blinks! You swap places. Your wolf barely misses the black bear. The black bear closely misses your crimson imp. The black bear claws your crimson imp. x2 Your wolf bites the black bear but does no damage. Your crimson imp barely misses the black bear. Your wolf barely misses the black bear. The black bear completely misses your crimson imp. The black bear claws your crimson imp. The black bear barely misses your crimson imp. Your wolf bites the black bear. Your crimson imp hits the black bear. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your wolf barely misses the black bear. The black bear misses your crimson imp. The black bear closely misses your crimson imp. The black bear claws your crimson imp. Your crimson imp blinks! Your wolf bites the black bear. x2 Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits the black bear. Your wolf bites the black bear! The black bear barely misses your crimson imp. The black bear closely misses your crimson imp. The black bear claws your crimson imp. Your crimson imp barely misses the black bear. Your crimson imp hits the black bear but does no damage. Your wolf bites the black bear! The black bear dies! Your crimson imp disappears in a puff of smoke! Your crimson imp blinks! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The scorpion zombie barely misses your crimson imp. The scorpion zombie hits your crimson imp. Your crimson imp blinks! x2 Your crimson imp blinks! Your wolf bites the scorpion zombie! The scorpion zombie hits your wolf but does no damage. Your wolf bites the scorpion zombie! The scorpion zombie misses your wolf. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your wolf barely misses the scorpion zombie. Your wolf bites the scorpion zombie but does no damage. The scorpion zombie closely misses your wolf. Your wolf bites the scorpion zombie. Your crimson imp blinks! Your wolf bites the scorpion zombie! The scorpion zombie closely misses your wolf. Your crimson imp blinks! Your crimson imp disappears in a puff of smoke! Your wolf bites the scorpion zombie! The scorpion zombie is destroyed! You swap places. You swap places. Found 13 gold pieces. i - 6 potions of heal wounds (gained 1) A jackal comes into view. Your crimson imp blinks! You see here 13 gold pieces. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - jackal Aim: a jackal Attack! Your crimson imp blinks! Your wolf bites the jackal but does no damage. The jackal barely misses your wolf. Your crimson imp blinks! Your wolf closely misses the jackal. The jackal misses your wolf. Your wolf barely misses the jackal. The jackal completely misses your wolf. Your wolf bites the jackal. Your wolf barely misses the jackal. The jackal misses your wolf. The jackal barely misses your wolf. Your wolf misses the jackal. Your wolf bites the jackal! The jackal dies! You now have 113 gold pieces (gained 13). A jackal comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - jackal Aim: a jackal (asleep) Attack! Your crimson imp blinks! Your crimson imp blinks! The jackal bites you but does no damage. Your white imp hits the jackal. Your white imp freezes the jackal. The jackal dies! You see here a jackal corpse. Found 7 arrows. Found a stone staircase leading down. A jackal is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - jackal Aim: a jackal Attack! You swap places. The jackal closely misses your wolf. Your wolf closely misses the jackal. The jackal completely misses your wolf. Your wolf bites the jackal! The jackal dies! You swap places. Your crimson imp disappears in a puff of smoke! You swap places. h - 38 arrows (gained 7) There is a stone staircase leading down here. Found a mace. There is a stone staircase leading up here. A jackal is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - jackal Aim: a jackal Attack! Your crimson imp blinks! Your wolf bites the jackal. The jackal dies! There is an entrance to Eskit's Armour Shoppe here. You can access your shopping list by pressing '$'. c - 22 poisoned darts (gained 14) You swap places. You swap places. Found 12 gold pieces. You now have enough gold to buy a bone ring on D:3. You can access your shopping list by pressing '$'. You now have 125 gold pieces (gained 12). Your white imp disappears in a puff of smoke! You swap places. Your wolf disappears in a puff of smoke! A necrophage comes into view. Your crimson imp blinks! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your wolf bites the necrophage. The necrophage hits your wolf but does no damage. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Your wolf closely misses the necrophage. The necrophage hits your wolf. Your wolf cocks its head sideways at you. Your wolf completely misses the necrophage. You swap places. Your wolf closely misses the necrophage. The necrophage closely misses your wolf. Your wolf bites the necrophage. You swap places. Your wolf bites the necrophage. The necrophage hits your wolf. You swap places. Your wolf misses the necrophage. Your wolf bites the necrophage. The necrophage hits your wolf but does no damage. Your wolf misses the necrophage. Your wolf barely misses the necrophage. The necrophage hits your wolf. Your wolf bites the necrophage! Your wolf barely misses the necrophage. The necrophage hits your wolf. Your wolf bites the necrophage. The necrophage hits your wolf. Your wolf bites the necrophage. The necrophage is destroyed! Your crimson imp blinks! The quokka barely misses your shadow imp. The quokka barely misses your shadow imp. x2 The quokka bites your shadow imp but does no damage. Your shadow imp closely misses the quokka. The quokka barely misses your shadow imp. Your wolf closely misses the quokka. Your crimson imp disappears in a puff of smoke! Your wolf closely misses the quokka. Your shadow imp hits the quokka. The quokka barely misses your shadow imp. Your wolf closely misses the quokka. Your shadow imp hits the quokka. The quokka dies! You swap places. You swap places. You swap places. You swap places. An adder comes into view. Your wolf disappears in a puff of smoke! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - adder Aim: an adder (asleep) Attack! You swap places. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You swap places. The adder hisses angrily. You swap places. The adder bites your shadow imp. The adder bites your shadow imp but does no damage. Your shadow imp misses the adder. The adder barely misses your shadow imp. Your shadow imp barely misses the adder. The adder bites your shadow imp but does no damage. Your shadow imp closely misses the adder. The adder closely misses your shadow imp. The adder bites your shadow imp. Your shadow imp closely misses the adder. The adder bites your shadow imp. Your shadow imp is poisoned. The adder poisons your shadow imp! Your shadow imp closely misses the adder. The adder bites your shadow imp. Your shadow imp barely misses the adder. The adder bites your shadow imp. Your shadow imp dies! The adder bites your hound. Your hound misses the adder. The adder barely misses your hound. Your hound completely misses the adder. The adder misses your hound. Your hound bites the adder. The adder barely misses your hound. Your hound bites the adder. Your hound barely misses the adder. The adder misses your hound. Your hound closely misses the adder. The adder bites your hound. Your hound is poisoned. The adder poisons your hound! Your hound bites the adder. The adder dies! You swap places. You swap places. Your hound looks more healthy. Found a stone staircase leading up. Found a glass ring. Found a helmet. Found 28 stones. u - a ring of protection from fire u - a ring of protection from fire (right hand) You swap places. You see here a +0 helmet. E - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. d - 201 stones (gained 28) Found a chain mail. You see here a +0 chain mail. You swap places. Found a leather armour. You swap places. You swap places. Found a buckler. A black bear comes into view. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The black bear growls angrily. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your white imp gestures at the black bear. The puff of frost hits the black bear! You swap places. Your white imp hits the black bear. Your white imp freezes the black bear. Your crimson imp barely misses the black bear. The black bear bites your crimson imp. The black bear claws your crimson imp. The black bear barely misses your crimson imp. Your white imp barely misses the black bear. Your crimson imp hits the black bear. The black bear closely misses your crimson imp. The black bear claws your crimson imp but does no damage. The black bear claws your crimson imp. Your crimson imp hits the black bear but does no damage. Your white imp gestures at the black bear. The puff of frost hits the black bear! The black bear bites your white imp. The black bear claws your white imp. The black bear closely misses your white imp. Your white imp gestures at the black bear. The puff of frost hits the black bear! The black bear dies! You have reached level 7! You swap places. You swap places. You swap places. Your white imp disappears in a puff of smoke! Your crimson imp disappears in a puff of smoke! A hound zombie comes into view. Found a robe. The hound zombie moves out of view. You see here a +0 robe. A hound zombie is nearby! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You swap places. Your crimson imp closely misses the hound zombie. The hound zombie bites your crimson imp. Your crimson imp closely misses the hound zombie. The hound zombie bites your crimson imp but does no damage. The hound zombie barely misses your crimson imp. Your crimson imp hits the hound zombie. The hound zombie bites your crimson imp but does no damage. Your crimson imp blinks! Your white imp gestures at the hound zombie. The puff of frost hits the hound zombie. The hound zombie resists. Your hound bites the hound zombie. Your white imp gestures at the hound zombie. The puff of frost hits the hound zombie. The hound zombie completely resists. Your white imp gestures at the hound zombie. The puff of frost hits the hound zombie. The hound zombie resists. Reach: A) +0 trident Press: ? - help, Dir - move target, f - hound zombie Aim: a hound zombie (moderately damaged, ally target, about 36% to evade your +0 trident) You could not reach far enough! Your hound bites the hound zombie. The hound zombie closely misses your hound. Your white imp hits the hound zombie. Your white imp freezes the hound zombie. The hound zombie completely resists. Your hound closely misses the hound zombie. The hound zombie bites your hound. Your white imp hits the hound zombie. Your white imp freezes the hound zombie. The hound zombie completely resists. Reach: A) +0 trident Press: ? - help, Dir - move target, f/p - hound zombie Aim: a hound zombie (heavily damaged, ally target, about 36% to evade your +0 trident) You reach to attack! You hit the hound zombie. The hound zombie is almost destroyed. Your hound barely misses the hound zombie. Your white imp gestures at the hound zombie. The puff of frost hits the hound zombie. The hound zombie resists. The hound zombie closely misses your white imp. Your white imp gestures at the hound zombie. The puff of frost hits the hound zombie. The hound zombie resists. Your hound bites the hound zombie. The hound zombie is destroyed! Found 28 arrows. h - 66 arrows (gained 28) Found 17 gold pieces. You now have enough gold to buy a buckler on D:3, buy a +0 cloak of stealth on this level, or buy a +1 pair of gloves on this level. You can access your shopping list by pressing '$'. You now have 142 gold pieces (gained 17). You swap places. You swap places. You swap places. Your hound disappears in a puff of smoke! A howler monkey skeleton comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - howler monkey skeleton Aim: a howler monkey skeleton (dormant) Attack! You swap places. Your crimson imp hits the howler monkey skeleton. You swap places. The howler monkey skeleton barely misses your crimson imp. Your white imp hits the howler monkey skeleton. Your white imp freezes the howler monkey skeleton. The howler monkey skeleton completely resists. Your crimson imp hits the howler monkey skeleton. Reach: A) +0 trident Press: ? - help, Dir - move target, f/p - howler monkey skeleton Aim: a howler monkey skeleton (heavily damaged, ally target, about 20% to evade your +0 trident) You reach to attack! You barely miss the howler monkey skeleton. The howler monkey skeleton is heavily damaged. The howler monkey skeleton hits your white imp but does no damage. Your white imp hits the howler monkey skeleton. Your white imp freezes the howler monkey skeleton. The howler monkey skeleton resists. Your crimson imp hits the howler monkey skeleton. Reach: A) +0 trident Press: ? - help, Dir - move target, f/p - howler monkey skeleton Aim: a howler monkey skeleton (almost destroyed, ally target, about 20% to evade your +0 trident) You could not reach far enough! The howler monkey skeleton hits your white imp but does no damage. Your white imp hits the howler monkey skeleton. Your white imp freezes the howler monkey skeleton. The howler monkey skeleton completely resists. Your crimson imp hits the howler monkey skeleton. The howler monkey skeleton is destroyed! You swap places. You swap places. Found a book of Spectacle. You pick up a book of Spectacle and begin reading... You add the spells Dazzling Flash, Iskenderun's Mystic Blast and Starburst to your library. Okay, then. You swap places. You swap places. You swap places. You swap places. Found a short sword. You swap places. You swap places. An ogre is nearby! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre shouts! You swap places. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The ogre completely misses your hound. Your hound closely misses the ogre. You swap places. Your hound bites the ogre. The ogre hits your hound with a +0 giant club! You swap places. Your hound bites the ogre. Your hound bites the ogre but does no damage. Your crimson imp blinks! The ogre hits your hound with a +0 giant club. Your hound bites the ogre. Your hound bites the ogre. The ogre misses your hound. Your hound bites the ogre. Your hound bites the ogre. The ogre hits your hound with a +0 giant club! Your hound dies! Your hound's corpse disappears in a puff of smoke! Your crimson imp blinks! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Canine Familiar. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your crimson imp blinks! Your white imp gestures at the ogre. The puff of frost hits the ogre! The ogre hits your white imp with a +0 giant club! Your white imp dies! You swap places. Your hound completely misses the ogre. Your crimson imp blinks! The ogre hits your hound with a +0 giant club! Your hound dies! Your hound's corpse disappears in a puff of smoke! Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre closely misses your crimson imp. Your crimson imp hits the ogre but does no damage. You swap places. Your crimson imp hits the ogre. The ogre hits your crimson imp with a +0 giant club!! Your crimson imp dies! Your hound stops to sniff the ground. Your magical contamination has completely faded away. Your crimson imp barely misses the ogre. The ogre hits your hound with a +0 giant club. Your crimson imp barely misses the ogre. Your hound bites the ogre. The ogre dies! Your Air Magic skill increases to level 1! Magic restored. You swap places. Things that are here: a +0 giant club; an ogre corpse Your hound disappears in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. You swap places. A quokka comes into view. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You swap places. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The quokka bites your crimson imp. Your crimson imp hits the quokka. The quokka bites your crimson imp. Your crimson imp misses the quokka. The quokka misses your crimson imp. The quokka bites your crimson imp. Your crimson imp misses the quokka. The quokka bites your crimson imp but does no damage. Your crimson imp closely misses the quokka. The quokka completely misses your crimson imp. Your crimson imp hits the quokka. The quokka closely misses your crimson imp. Your crimson imp hits the quokka. The quokka dies! You swap places. You see here a quokka corpse. Your crimson imp disappears in a puff of smoke! Found a stone staircase leading down. Found a ring mail. You see here a +0 ring mail. You swap places. Found 14 gold pieces. You now have 156 gold pieces (gained 14). You swap places. Found 17 gold pieces. You now have enough gold to buy a +0 vampiric broad axe on D:3. You can access your shopping list by pressing '$'. You now have 173 gold pieces (gained 17). Found 7 gold pieces. The orc shouts! The orc priest shouts! You hear a shout! x3 Found a runed translucent gate. The orc shouts! The orc warrior shouts! Found a hat. Found a roughly hewn altar of Beogh. You now have 180 gold pieces (gained 7). Your white imp disappears in a puff of smoke! The orc shouts! You swap places. Found a robe. DocClef's ghost screams, "Don't try to defend! You have no chance!" Done exploring. You swap places. You see here a quokka corpse. There is a stone staircase leading down here. Okay, then. Okay, then. You climb downwards. Your summoned ally is left behind. Found a book of Air and 12 gold pieces. There is a stone staircase leading up here. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your hound bites the wyvern zombie. You swap places. Your hound bites the wyvern zombie. The wyvern zombie bites your hound. Your hound bites the wyvern zombie but does no damage. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your hound bites the wyvern zombie but does no damage. The wyvern zombie barely misses your crimson imp. Your hound barely misses the wyvern zombie. Your crimson imp hits the wyvern zombie. The wyvern zombie barely misses your crimson imp. Your hound bites the wyvern zombie. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your crimson imp completely misses the wyvern zombie. The wyvern zombie barely misses your white imp. Your hound bites the wyvern zombie. Your white imp hits the wyvern zombie. Your white imp freezes the wyvern zombie. The wyvern zombie completely resists. Your hound bites the wyvern zombie but does no damage. Your crimson imp hits the wyvern zombie but does no damage. The wyvern zombie bites your crimson imp. Your hound barely misses the wyvern zombie. Your white imp gestures at the wyvern zombie. The puff of frost hits the wyvern zombie. The wyvern zombie resists. The wyvern zombie barely misses your crimson imp. Your crimson imp barely misses the wyvern zombie. Your hound barely misses the wyvern zombie. The wyvern zombie closely misses your crimson imp. Your white imp hits the wyvern zombie. Your white imp freezes the wyvern zombie. The wyvern zombie completely resists. Your hound bites the wyvern zombie. Your crimson imp hits the wyvern zombie. The wyvern zombie bites your white imp but does no damage. Your hound barely misses the wyvern zombie. Your white imp hits the wyvern zombie. Your white imp freezes the wyvern zombie. The wyvern zombie completely resists. Your crimson imp blinks! Your hound bites the wyvern zombie. Your white imp barely misses the wyvern zombie. Your white imp hits the wyvern zombie but does no damage. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp says, "I truckle to your fealty, my grandiloquent and awesome magnate!" The wyvern zombie barely misses your white imp. Your hound bites the wyvern zombie. The wyvern zombie closely misses your hound. Your white imp gestures at the wyvern zombie. The puff of frost hits the wyvern zombie. The wyvern zombie resists. Your hound barely misses the wyvern zombie. Your white imp gestures at the wyvern zombie. The puff of frost hits the wyvern zombie. The wyvern zombie completely resists. Your hound barely misses the wyvern zombie. The wyvern zombie bites your white imp! Your white imp gestures at the wyvern zombie. The puff of frost hits the wyvern zombie. The wyvern zombie completely resists. Your white imp gestures at the wyvern zombie. The puff of frost hits the wyvern zombie. The wyvern zombie resists. Your white imp disappears in a puff of smoke! Your hound bites the wyvern zombie. The wyvern zombie bites your hound! Your hound bites the wyvern zombie but does no damage. Your white imp barely misses the wyvern zombie. The wyvern zombie bites your hound. The wyvern zombie bites your hound! Your hound dies! Your hound's corpse disappears in a puff of smoke! Your white imp barely misses the wyvern zombie. Your crimson imp hits the wyvern zombie but does no damage. The wyvern zombie bites your crimson imp! Your white imp barely misses the wyvern zombie. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The wyvern zombie closely misses your crimson imp. Your crimson imp hits the wyvern zombie. Your crimson imp hits the wyvern zombie but does no damage. The wyvern zombie closely misses your crimson imp. Your white imp hits the wyvern zombie but does no damage. Your crimson imp hits the wyvern zombie. Your crimson imp blinks! The wyvern zombie bites your crimson imp! Your crimson imp dies! Your white imp gestures at the wyvern zombie. The puff of frost hits the wyvern zombie. The wyvern zombie resists. The wyvern zombie bites your white imp. Your white imp dies! Your wolf bites the wyvern zombie! The wyvern zombie is destroyed! You swap places. You swap places. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. Shopping list: removing a book of Air on D:3 Memorise Shock, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'f'. Okay, then. You swap places. You now have 192 gold pieces (gained 12). Found a scroll labelled NANEECSITRE. G - a scroll labelled NANEECSITRE You open the door. An orc and an orc wizard come into view. There is an open door here. You swap places. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your crimson imp disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You swap places. Your crimson imp blinks! There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep) Attack! The orc wizard shouts! The orc shouts! An orc comes into view. It is wielding a +0 club. You hear a shout! You swap places. Your bat barely misses the orc wizard. Your crimson imp hits the orc wizard. Your bat barely misses the orc wizard. Your bat is smitten. Your bat dies! Your bat's corpse disappears in a puff of smoke! Your crimson imp hits the orc wizard but does no damage. The orc wizard points at you and mumbles some strange words. The magic dart hits your bat! Your bat dies! Your bat's corpse disappears in a puff of smoke! Your wolf bites the orc wizard. Your crimson imp is smitten. Your crimson imp dies! Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The orc hits your wolf with a +0 flail. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 mace. Your shadow imp hits the orc. The orc hits your wolf with a +0 flail. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your wolf bites the orc. The orc dies! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. The orc priest begins to cast a cantrip, but forgets the words! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (68% to hit) Really fire in your crimson imp's direction? Okay, then. Your crimson imp disappears in a puff of smoke! Something barely misses your quokka. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. Your white imp disappears in a puff of smoke! Your quokka bites the orc wizard. Your wolf misses the orc wizard. Something hits your quokka. The orc wizard hits your quokka with a +0 dagger. Your quokka misses the orc wizard. Your wolf barely misses the orc wizard. Your quokka bites the orc wizard. Something barely misses your quokka. The orc wizard misses your quokka. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your wolf bites the orc wizard! The orc wizard dies! Your shadow imp hits the orc wizard. Your wolf bites the orc wizard! The orc wizard misses your shadow imp. Something hits your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your wolf bites the orc wizard but does no damage. Your wolf bites the orc wizard! The orc wizard dies! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your crimson imp disappears in a puff of smoke! Your wolf bites the orc! The orc dies! Your crimson imp disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your shadow imp barely misses the orc priest. Your crimson imp hits the orc priest but does no damage. The orc priest looks braver for a moment. Your shadow imp barely misses the orc priest. Your crimson imp hits the orc priest. The orc priest hits your shadow imp with a +0 mace. Your shadow imp hits the orc priest. Your crimson imp misses the orc priest. The orc priest closely misses your shadow imp. Your shadow imp hits the orc priest. Your crimson imp blinks! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your shadow imp hits the orc priest. The orc priest hits your shadow imp with a +0 mace. Your crimson imp blinks! The orc priest hits your quokka with a +0 mace. Your shadow imp barely misses the orc priest. Your quokka closely misses the orc priest. The orc priest barely misses your quokka. Your shadow imp barely misses the orc priest. Your quokka barely misses the orc priest. The orc priest hits your quokka with a +0 mace. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your shadow imp closely misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Your crimson imp blinks! Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your shadow imp closely misses the orc priest. Your wolf barely misses the orc priest. The orc priest hits your wolf with a +0 mace. Your wolf bites the orc priest. Your shadow imp hits the orc priest. The orc priest hits your wolf with a +0 mace. Your crimson imp disappears in a puff of smoke! Your wolf bites the orc priest! The orc priest dies! You start resting. Magic restored. You start resting. Your quokka disappears in a puff of smoke! Your white imp disappears in a puff of smoke! Your wolf wags its tail. Your wolf disappears in a puff of smoke! Your crimson imp blinks! x3 Your shadow imp disappears in a puff of smoke! HP restored. You swap places. There is an open door here. Things that are here: a +0 mace; a +0 leather armour Things that are here: a +0 club; a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 flail; an orc corpse Your crimson imp blinks! You open the door. There is an open door here. Found a stone staircase leading up. Maggie the Vainglorious comes into view. She is wielding a +0 scimitar of flaming. Your crimson imp blinks! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Call Canine Familiar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your crimson imp disappears in a puff of smoke! You swap places. Maggie shouts! Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - Maggie Aim: Maggie, wielding a +0 scimitar of flaming and wearing +0 swamp dragon scales (mesmerising) Attack! You break out of your daze! Maggie mumbles some strange words. Maggie attempts to bespell you! You resist. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Maggie hits your crimson imp with a +0 scimitar of flaming. Your hound barely misses Maggie. Maggie gestures at you while chanting. The bolt of fire misses your hound. The bolt of fire hits your crimson imp. Your crimson imp completely resists. The bolt of fire hits you! You resist. Your hound bites Maggie. Maggie gestures wildly while chanting. Maggie attempts to bespell you! You are mesmerised by Maggie! Your quokka bites Maggie. Your hound bites Maggie but does no damage. Maggie mutters to herself, "Master Lance won't take me back. This is the way forward." Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits Maggie. Your quokka bites Maggie but does no damage. Your hound bites Maggie but does no damage. Your crimson imp closely misses Maggie. Maggie points at you and mumbles some strange words. The bolt of fire hits your crimson imp. Your crimson imp completely resists. The bolt of fire misses you. Your hound bites Maggie. Your quokka bites Maggie. Your crimson imp hits Maggie but does no damage. Your crimson imp barely misses Maggie. Your hound bites Maggie but does no damage. Maggie hits your crimson imp with a +0 scimitar of flaming! Your crimson imp dies! Your quokka bites Maggie but does no damage. Your crimson imp hits Maggie but does no damage. Your quokka bites Maggie but does no damage. Your hound closely misses Maggie. Your quokka bites Maggie but does no damage. Maggie misses your white imp. Your hound bites Maggie but does no damage. Your crimson imp blinks! Your white imp hits Maggie but does no damage. Your quokka barely misses Maggie. Your crimson imp barely misses Maggie. Your quokka closely misses Maggie. Your hound bites Maggie. Maggie hits your white imp with a +0 scimitar of flaming! Maggie burns your white imp. Your white imp dies! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your quokka closely misses Maggie. Your crimson imp barely misses Maggie. Your crimson imp blinks! Your hound barely misses Maggie. Your quokka barely misses Maggie. Your quokka bites Maggie but does no damage. You cannot move away from Maggie! Reach: A) +0 trident Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +0 scimitar of flaming and wearing +0 swamp dragon scales (moderately wounded, mesmerising, ally target, about 40% to evade your +0 trident) You reach to attack! You hit Maggie but do no damage. Maggie is moderately wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27-a0-1565-gad902ab807 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_PRIMARY_ATTACK repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ktje] Species: Demigod Job: Summoner HP: 41/50; mods: 0/0 MP: 9/17; mod: 0 Stats: 9 (9) 25 (25) 14 (14) Position: (53, 10), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 0 | 0 | 5 | 5/59 Short Blades | X | 1 | 0 | 0 | 6 | 6/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 2 | 10 | 1 | 170 | 111/119 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | X | 1 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 0 | 1 | 167 | 108/119 Stealth | X | 1 | 0 | 1 | 137 | 87/100 Shields | X | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 2 | 37 | 4 | 1037 | 330/353 Conjurations | X | 1 | 0 | 0 | 0 | 0/59 Hexes | X | 2 | 9 | 0 | 30 | 30/59 Summonings | X | 2 | 35 | 5 | 1227 | 336/357 Necromancy | X | 1 | 0 | 0 | 0 | 0/59 Translocations | X | 1 | 0 | 0 | 0 | 0/59 Transmutations | X | 1 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 9 | 1 | 112 | 53/119 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Poison Magic | X | 1 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 258 #13: 66 #27: 1061 #49: 326 Mutations: high mp: 1 (innate) forlorn: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +0 trident eq slot #2, inv slot #30: +0 helmet eq slot #3, inv slot #31: +0 pair of gloves eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #13: ring of see invisible eq slot #8, inv slot #20: ring of protection from fire eq slot #9, inv slot #4: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ########## #..<...... #.5....... ... #.@....... ... #......... ...#..@5r.... #.##.##.r..## #.##.##.h..# #.....#...... #.....# ..... #.....# ..... #.....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.