Dungeon Crawl Stone Soup version 0.30-a0-1123-gabc949cf19 (webtiles) character file. Game seed: 16037983385942467761 39 kuroshi the Magician (level 3, 0/25 HPs) Began as a Djinni Necromancer on Apr 23, 2023. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:11:36 (673 turns). kuroshi the Magician (Djinni Necromancer) Turns: 673, Time: 00:11:38 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 70% Gold: 54 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . e - +0 hand axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of butterflies {unknown} Potions c - a potion of curing Skills: + Level 0.1 Fighting + Level 0.3 Maces & Flails + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 3% 1 b - Vampiric Draining Necr 17% 2d7 9% 3 c - Animate Dead Necr 17% N/A 28% 4 d - Agony Necr 17% N/A 63% 5 e - Sting Tmut/Pois 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you. The jackal closely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - hound Aim: a jackal (moderately wounded, poisoned, chance to affect: 87%) The hound writhes in agony. The hound bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The adder attacks as you move away! The adder bites you. * * * LOW HITPOINT WARNING * * * Found a quarterstaff. The hound barely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound, p - jackal Aim: a hound (heavily wounded, poisoned) You draw life force from the hound! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * The hound looks more healthy. The jackal closely misses you. The jackal barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. Casting: Vampiric Draining (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the hound. You kill the hound! You hit the jackal but do no damage. x2; The jackal looks more healthy. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... .. . ##.##.# ####..#. ....#. .....# #.....#. ......##.##.# #.###.#. . ........##.####.###.#. #. #..##..†............. ...#..#....######.###### ..................# ).....#Sh.###...### #.....@h.# #...# ##########....... .... .. ... . You could see an adder and 2 jackals. Vanquished Creatures A hound (D:2) An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 5 goblins 2 hobgoblins A jackal (D:2) A kobold (D:1) A quokka (D:2) A ball python (D:1) 3 bats (D:1) 5 frilled lizards 4 rats 29 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuroshi the Djinni Necromancer began the quest for the Orb. 0 | D:1 | kuroshi set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 449 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 449 | D:1 | Learned a level 1 spell: Sting 672 | D:2 | HP: 1/25 [hound (4)] 673 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, grunt_decor_one_mirror Action || total ---------------------------++------- Melee: Club || 23 Unarmed || 4 Hand axe || 7 Cast: Necrotise || 34 Sting || 20 Vampiric Draining || 1 Use: Scroll || 2 Stab: Sleeping || 2 Armour: Robe || 15 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 681 | 244 | 437 | 0 | 0 | 2 | 340.5 | Dungeon | 681 | 244 | 437 | 0 | 0 | 2 | 340.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 496 daAuts D:2: 184 daAuts