Dungeon Crawl Stone Soup version 0.30-a0-1124-g6e8f0f562f (webtiles) character file. Game seed: 17125131661512709492 4 kuroshi the Sneak (level 1, -1/15 HPs) Began as a Djinni Enchanter on Apr 23, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (136 turns). kuroshi the Sneak (Djinni Enchanter) Turns: 136, Time: 00:01:27 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 14 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of magic mapping {unknown} Potions c - 2 potions of invisibility Skills: + Level 0.8 Short Blades + Level 2.2 Dodging + Level 2.6 Stealth + Level 2.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 11% 2 b - Confusing Touch Hex 10% N/A 21% 3 c - Tukima's Dance Hex 10% N/A 21% 3 d - Dazzling Flash Conj/Hex 20% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (heavily wounded, about 44% to evade your +1 dagger) You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (heavily wounded, about 44% to evade your +1 dagger) You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (heavily wounded, about 44% to evade your +1 dagger) You hit the jackal. You kill the jackal! The endoplasm closely misses you. The jackal barely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (about 13% to evade your +1 dagger) You swing at nothing. The endoplasm barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Hit: a) +1 dagger Press: ? - help, Dir - move target You swing at nothing. The jackal closely misses you. The endoplasm misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (about 13% to evade your +1 dagger) You swing at nothing. The jackal bites you. You die... #+# ... ##.#### ..# #.. .#.#..## ##.### #.. .#.#.#.# #....# #.# #...#..# #....# ..# .....#### #....# #.#.# ..<.....+ #....# # #.#.# .....#### #J†h.#.# #.#.# #...#..# #.@....# #.#.# .#.#.#.# #.....## #.#.# # .#.#..## #..#### #.#.#.# ##.#### ..##.#..########.#.#.### .#'# #........................ ...# #.#>.....#.########.#.#.### .### #.######.#.########.#.# .# #.#.. ...#............# .# #.#.# #..##########.### You could see an endoplasm and a jackal. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A jackal (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuroshi the Djinni Enchanter began the quest for the Orb. 0 | D:1 | kuroshi set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic Action || total ---------------------------++------- Melee: Dagger || 19 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 134 | 47 | 87 | 0 | 0 | 1 | 134.0 | Dungeon | 134 | 47 | 87 | 0 | 0 | 1 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 134 daAuts