Dungeon Sprint DCSS version 0.28-a0-119-ga52ba8600a (webtiles) character file. Game seed: 3584366864954676079 27 lagrange the Poker (level 3, -12/29 HPs) Began as a Merfolk Gladiator on Aug 13, 2021. Mangled by an ogre (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (219 turns). lagrange the Poker (Merfolk Gladiator) Turns: 219, Time: 00:00:31 Health: -12/29 AC: 4 Str: 15 XL: 3 Next: 10% Magic: 3/3 EV: 14 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 7.0 Polearms + Level 2.8 Throwing + Level 5.9 Dodging + Level 0.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The ogre is moderately wounded. The ogre struggles against the net. You reach to attack! You hit the ogre. The ogre is moderately wounded. The ogre struggles against the net. You reach to attack! You hit the ogre. The ogre is heavily wounded. The ogre struggles against the net. The net rips apart, and the ogre comes free! You reach to attack! You barely miss the ogre. The ogre is heavily wounded. You hit the ogre but do no damage. The ogre is heavily wounded. The ogre closely misses you. You puncture the ogre! The ogre is severely wounded. You barely miss the ogre. The ogre is severely wounded. The ogre closely misses you. You hit the ogre but do no damage. The ogre is severely wounded. The ogre closely misses you. You barely miss the ogre. The ogre is severely wounded. The ogre misses you. You puncture the ogre! The ogre is almost dead. You hit the ogre but do no damage. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is almost dead. The ogre barely misses you. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lagrange the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Noticed Ijyb 21 | D | Killed Ijyb 22 | D | Reached skill level 7 in Polearms 22 | D | Reached skill level 5 in Dodging 22 | D | Reached XP level 2. HP: 10/24 MP: 2/2 22 | D | Reached XP level 3. HP: 12/29 MP: 3/3 154 | D | Killed a gargoyle 205 | D | Noticed an ogre 219 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.2 Polearms | 7 | 7.0 Dodging | 5 | 5.9 Throwing | | 2.8 Stealth | | 0.2 Action || total -------------------------++------- Melee: Trident || 28 Throw: Throwing net || 4 Stab: Held in net/web || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 219 | 219 | 0 | 179 | 0 | 1 | 219.0 | Dungeon | 219 | 219 | 0 | 179 | 0 | 1 | 219.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 219 daAuts