Dungeon Sprint DCSS version 0.28-a0-119-ga52ba8600a (webtiles) character file. Game seed: 10468497379067181785 0 lagrange the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on Aug 13, 2021. Frozen to death by an endoplasm (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:12 (12 turns). lagrange the Chiller (Merfolk Ice Elementalist) Turns: 12, Time: 00:00:13 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (asleep) You freeze the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm hits you but does no damage. There is an open door here. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - endoplasm Aim: an endoplasm (moderately wounded) You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Your magical contamination has completely faded away. You hit the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen. You die... ▓▓▓▓ ▓<.# ▓.@# ▓#J#### ▓.....# ▓.....# ▓....?# ▓####+# You could see an endoplasm. Vanquished Creatures An endoplasm (D) 1 creature vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lagrange the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Freeze || 2 Armor: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts