Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 14650206121933439594 234 lake5 the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Feb 23, 2022. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:31 (3144 turns). lake5 the Conjurer (Deep Elf Conjurer) Turns: 3144, Time: 00:05:31 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 75% Magic: 6/14 EV: 12 Int: 31 God: Vehumet [......] Gold: 44 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . SeeInvis + k - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn o - +6 ring of intelligence MPRegen 0.14/turn l - ring of see invisible @: lethally poisoned (-2 -> -25) A: no striking features a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons d - a +0 mace k - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Magical Staves j - a staff of fire Jewellery e - a +6 ring of strength l - a ring of see invisible (right hand) o - a +6 ring of intelligence (left hand) Wands s - a wand of flame (22) Scrolls b - 6 scrolls of identify {unknown} c - 2 scrolls of enchant weapon {unknown} f - a scroll of teleportation {unknown} g - 3 scrolls of fear {unknown} i - a scroll of fog {unknown} n - a scroll of blinking {unknown} Potions h - a potion of ambrosia {unknown} m - 2 potions of might {unknown} p - a potion of heal wounds {unknown} q - a potion of curing {unknown} r - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 2.7 Dodging + Level 2.8 Stealth + Level 5.2 Spellcasting * Level 5.9 Conjurations * Level 1.9 Hexes * Level 1.4 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Hex 16% 3d11 11% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 3% 3 Tukima's Dance Hex 19% N/A 8% 3 Corpse Rot Necr/Air 16% N/A 9% 2 Poisonous Vapours Pois/Air 16% N/A 9% 2 Anguish Hex/Necr 7% N/A 34% 4 Enfeeble Hex 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Message History You now have 44 gold pieces (gained 5). A water moccasin comes into view. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The magic dart hits the water moccasin. The water moccasin is heavily wounded. The magic dart hits the water moccasin. The water moccasin is heavily wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin completely misses you. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 70% to hit) The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your Hexes skill increases to level 1! Your Translocations skill increases to level 1! You have reached level 5! You die... ..........# ..........# .####........####.# ................#.# ............#...#.# .................#.# ...........#._.#...# ....................# ..........@...#.....# ######....................# #........###.............## ........# #...............# .....#### #....##.....###.##### .....######..#.#####.## #.....# ...............#####.####.....# ............###.........#.....# ..###.......# #.........####### There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 5 adders 2 worms A dart slug (D:2) 6 ball pythons 4 bats 6 endoplasms A giant cockroach (D:3) 5 goblins 3 hobgoblins 16 jackals 2 quokkas 4 frilled lizards 6 kobolds 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lake5 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 343 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 869 | D:1 | Reached skill level 5 in Conjurations 869 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1138 | D:2 | Found a faded altar of an unknown god. 1646 | D:2 | You fall into a shaft and drop 1 floor! 1704 | D:2 | Learned a level 2 spell: Searing Ray 2036 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 2399 | D:2 | Reached skill level 5 in Spellcasting 2697 | D:3 | Learned a level 4 spell: Fulminant Prism 2702 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3025 | D:3 | Found a radiant altar of Vehumet. 3090 | D:3 | Became a worshipper of Vehumet 3136 | D:3 | Noticed a water moccasin 3143 | D:3 | Killed a water moccasin 3144 | D:3 | Reached skill level 1 in Hexes 3144 | D:3 | Reached skill level 1 in Translocations 3144 | D:3 | Reached XP level 5. HP: 3/28 MP: 6/14 3144 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring D:2: layout_rooms, chequers_ecumenical_altar_island, minmay_misc_feat_pillars, minmay_misc_feat_more_columns, minmay_curled_crystal D:3: layout_rooms, vehumet_altar_wand_db Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.9 Hexes | 1 | 1.9 Translocations | 1 | 1.4 Fighting | | 0.6 Dodging | | 2.7 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 10 | || 10 Cast: Magic Dart | 67 | 49 || 116 Searing Ray | | 5 || 5 Armor: Robe | 4 | 3 || 7 Dodge: Dodged | 13 | 15 || 28