Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 12120647615464366850 105 laqueoix the Conjurer (level 4, -6/27 HPs) Began as an Octopode Conjurer on Oct 8, 2023. Mangled by a water moccasin (8 damage) ... in a sewer. The game lasted 00:05:26 (2327 turns). laqueoix the Conjurer (Octopode Conjurer) Turns: 2327, Time: 00:05:27 Health: -6/27 AC: 1 Str: 6 XL: 4 Next: 83% Magic: 1/8 EV: 13 Int: 22 God: Gold: 79 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +2 whip (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-6 -> -17) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 79 gold pieces. Inventory: Hand Weapons b - a +1 dagger of freezing d - a +2 whip of electrocution (weapon) Missiles i - a throwing net Jewellery h - a ring of see invisible (left tentacle) Scrolls c - a scroll of teleportation f - a scroll of fear {unknown} k - a scroll of enchant armour l - a scroll of fog {unknown} Potions a - 2 potions of magic e - a potion of heal wounds {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Apportation Tloc 6% N/A 13% 1 Necrotise Necr 12% 1d4 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Passwall Tmut/Erth 2% N/A 19% 2 Confusing Touch Hex 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dispel Undead Necr 3% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin closely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you! You closely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. You hit the water moccasin. You grab the water moccasin. You squeeze the water moccasin! The water moccasin is almost dead. You constrict the water moccasin, but do no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The water moccasin bites you! You die... #.~###..## #... #...# #..# ##~.# #.. #..# #. #..# ##.~# #.~.# ##~.## #~@.# #.~.~S## #~.~~.# ##~.~## #~.. .#.# [$#. ## ## You could see a water moccasin. Vanquished Creatures Jessica (D:2) Terence (D:2) 2 adders (D:2) 4 endoplasms (D:2) A giant cockroach (D:3) 3 goblins 5 hobgoblins 4 jackals 4 quokkas 4 ball pythons A bat (D:2) 4 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | laqueoix the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 403 | D:1 | Learned a level 2 spell: Searing Ray 1305 | D:2 | Noticed Terence 1310 | D:2 | Killed Terence 1311 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1414 | D:2 | Reached skill level 5 in Conjurations 1654 | D:2 | Reached XP level 4. HP: 22/27 MP: 4/7 1689 | D:2 | Noticed Jessica 1693 | D:2 | Killed Jessica 2203 | D:3 | Found a glowing drain. 2222 | Sewer | Entered a sewer 2318 | Sewer | Noticed a water moccasin 2325 | Sewer | HP: 1/27 [water moccasin (4)] 2327 | Sewer | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_loops_corners, nicolae_eternal_life, kennysheep_flooded_box, uniq_jessica, uniq_terence D:3: layout_loops_ring, portal_sewer_entry_f, serial_shops, nicolae_lakefront_shop, dreamdust_princess_corridor, grunt_ministairs_12, uniq_sigmund Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Constrict | 6 | 3 || 9 Unarmed | 2 | || 2 Tentacles | 5 | 1 || 6 Whip | 17 | 9 || 26 Cast: Magic Dart | 21 | 2 || 23 Searing Ray | 7 | 7 || 14 Use: Scroll | 6 | 3 || 9 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Skin | 1 | || 1 Dodge: Dodged | 26 | 8 || 34