Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17636687534284325132 72 leafyfresh the Changer (level 4, -3/32 HPs) Began as a Merfolk Transmuter on Jan 29, 2023. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:03:01 (2140 turns). leafyfresh the Changer (Merfolk Transmuter) Turns: 2140, Time: 00:03:02 Health: -3/32 AC: 3 Str: 10 XL: 4 Next: 26% Magic: 7/7 EV: 16 Int: 12 God: Gold: 75 SH: 0 Dex: 16 Spells: 3/7 levels left rFire . . . SeeInvis + j - +2 long sword (elec) rCold + . . Faith . (no shield) rNeg . . . Spirit . k - +1 robe of Tenacity {rC+ Will+ SInv Stlth+} rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots currently unavailable) Stlth +++....... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-3 -> -21), appendages, very quick A: horns 2, nimble swimmer 2, mertail a: End Transformation You were in a sewer. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 75 gold pieces. Inventory: Hand Weapons e - a +0 trident j - a +2 long sword of electrocution (weapon) Missiles h - 2 atropa-tipped darts (quivered) Armour a - a +0 robe k - the +1 robe of Tenacity (worn) {rC+ Will+ SInv Stlth+} (You found it on level 2 of the Dungeon) rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you more stealthy. Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} Potions b - a potion of lignification l - a potion of degeneration {unknown} m - 2 potions of cancellation {unknown} n - a potion of mutation {unknown} Skills: - Level 1.3 Fighting - Level 2.9 Dodging - Level 3.4 Unarmed Combat - Level 2.1 Spellcasting + Level 5.4 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 28% N/A 3% 1 b - Spider Form Tmut/Pois 7% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 14% N/A 4% 2 Apportation Tloc 2% N/A 26% 1 Magic Dart Conj 4% 1d3 26% 1 Searing Ray Conj 2% 2d4 38% 2 Ice Form Ice/Tmut 7% N/A 65% 4 Alistair's Intoxication Tmut/Pois 4% N/A 94% 5 Fulminant Prism Conj/Hex 0% 3d6 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The water moccasin hisses angrily. Unknown command. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Unknown command. You closely miss the water moccasin. Your headbutt misses the water moccasin. The water moccasin bites you but does no damage. The water moccasin closely misses you. You miss the water moccasin. You tail-slap the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. You barely miss the water moccasin. You headbutt the water moccasin, but do no damage. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin closely misses you. x2 You slash the water moccasin! Your headbutt misses the water moccasin. The water moccasin is moderately wounded. You die... #....~## #..~#...# #.~###..## #... #.~.# #~.# ##..# #.. #..# #. #~.# ##..# #@..# #S.## #~..# ....## #....~# ##..~## #..~ .#.# )?#. You could see a water moccasin. Vanquished Creatures An adder (D:2) 3 worms (D:2) A dart slug (D:1) An orc (D:2) 4 ball pythons (D:2) A bat (D:2) 6 endoplasms 6 giant cockroaches 2 goblins 6 hobgoblins 6 jackals 2 kobolds (D:2) A quokka (D:1) 2 frilled lizards (D:1) 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafyfresh the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 21/21 MP: 5/5 275 | D:1 | Reached skill level 3 in Transmutations 1168 | D:2 | Reached skill level 4 in Transmutations 1168 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1172 | D:2 | Learned a level 3 spell: Spider Form 1189 | D:2 | Identified the +1 robe of Tenacity {rC+ Will+ SInv Stlth+} 1830 | D:2 | Reached skill level 5 in Transmutations 1830 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/7 2064 | D:3 | Found a glowing drain. 2079 | Sewer | Entered a sewer 2131 | Sewer | Noticed a water moccasin 2140 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, hangedman_decor_slide_cut, minmay_misc_feat_rugged, st_stairs_13 D:2: layout_loops_ring, chequers_serial_rivers_micro_d D:3: layout_loops_ring, regret_index_temple_of_mockery, portal_sewer_entry_f, minmay_randomly_rotated_circles Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Transmutations | 4 5 | 5.4 Fighting | | 1.3 Dodging | | 2.9 Unarmed Combat | | 3.4 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Headbutt | 2 | 1 || 3 Trident | 24 | || 24 Long sword | 39 | 19 || 58 Punch | 1 | || 1 Tailslap | | 1 || 1 Cast: Beastly Appendage | 3 | 1 || 4 Stab: Sleeping | 7 | 4 || 11 Armor: Robe | 9 | 3 || 12 Dodge: Dodged | 37 | 9 || 46