Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 7946527257227568579 598 leafyfresh the Magician (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Nov 7, 2024. Was an Initiate of Vehumet. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:09:34 (4844 turns). leafyfresh the Magician (Deep Elf Conjurer) Turns: 4844, Time: 00:09:35 Health: -3/36 AC: 2 Str: 6 XL: 7 Next: 17% Magic: 14/20 EV: 12 Int: 25 God: Vehumet [......] Gold: 183 SH: 0 Dex: 22 Spells: 14/21 levels left rFire + . . l - +4 dagger of a wizard's laboratory {venom, +Blink rC- Str+2 Dex+3} rCold x x . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ m - ring of fire HPRegen 0.26/turn n - +6 ring of dexterity MPRegen 0.34/turn %: no passive effects @: lethally poisoned (-3 -> -20) A: magic regeneration a: Renounce Religion, Evoke Blink You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 209 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons i - a +0 sling l - the +4 dagger of a wizard's laboratory (weapon) {venom, +Blink rC- Str+2 Dex+3} (You took it off a kobold on level 2 of the Dungeon) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. +Blink: It lets you blink. Missiles h - 3 poisoned darts Armour a - a +0 robe (worn) Magical Staves d - a staff of death Jewellery g - an amulet of faith m - a ring of fire (left hand) n - a +6 ring of dexterity (right hand) t - an amulet of guardian spirit Scrolls c - a scroll of amnesia e - a scroll of identify q - a scroll of fog r - a scroll of poison Potions b - 3 potions of magic f - 2 potions of curing j - a potion of invisibility k - 2 potions of cancellation {unknown} o - 2 potions of brilliance {unknown} p - a potion of ambrosia {unknown} s - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Spellcasting + Level 7.4 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 28% 3d8 4% 3 Freeze Ice 36% 1d5 6% 1 Ensorcelled Hibernation Hex/Ice 18% N/A 10% 2 Fulminant Prism Conj/Alch 14% 3d8 13% 4 Frozen Ramparts Ice 18% 1d3 19% 3 Passwall Erth 9% N/A 19% 3 Swiftness Air 9% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Ru Uskayaw Vehumet Xom Zin The Shining One Shops: D:1 ( D:3 ? D:4 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (lightly wounded, very poisoned, 70% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) You hear a howl! A howler monkey comes into view. The water moccasin barely misses you. Unknown command. Unknown command. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel extremely sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, very poisoned, 70% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... # #.# #. # ##.# ##o# .## #..# ##...# ...## #.## #....B#####...[.# #.# #......SS.# ##.# #?....##h##....S##..# ##...# #S###...##..## #### #.@.#####..## ###...†...## ######### You could see a water moccasin (very poisoned) and a howler monkey. Vanquished Creatures A water moccasin (D:5) A scorpion (D:4) A howler monkey (D:5) 4 bombardier beetles (D:5) An orc priest (D:3) A sleepcap (D:5) An orc wizard (D:3) 6 adders A shadow imp (D:5) A white imp (D:5) 4 ufetubi 3 dart slugs 3 ribbon worms 8 orcs 11 ball pythons 7 endoplasms 2 giant cockroaches (D:2) 2 goblins (D:1) 6 hobgoblins 6 jackals 3 quokkas 4 bats A frilled lizard (D:3) 4 kobolds 4 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafyfresh the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D:1 | Found Vait's Weapon Shop. 110 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/8 222 | D:1 | Found a faded altar of an unknown god. 470 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:1 | Reached skill level 5 in Conjurations 893 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1249 | D:2 | Identified the +4 dagger of a wizard's laboratory {venom, | +Blink rC- Str+2 Dex+3} 1679 | D:3 | Found Libiw's Magic Scroll Emporium. 1691 | D:3 | Bought a scroll of identify for 26 gold pieces 1757 | D:3 | Reached XP level 4. HP: 11/24 MP: 10/12 1946 | D:3 | Reached skill level 5 in Spellcasting 2410 | D:3 | Reached XP level 5. HP: 13/28 MP: 7/14 2861 | D:4 | Found Bexo's Jewellery Emporium. 2933 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3109 | D:4 | Found an opulent altar of Gozag. 3213 | D:4 | Found a hide-covered altar of Uskayaw. 3576 | D:4 | Found a sacrificial altar of Ru. 3746 | D:5 | Entered Level 5 of the Dungeon 3834 | D:5 | Reached XP level 6. HP: 32/32 MP: 10/17 4058 | D:5 | Found a staircase to the Ecumenical Temple. 4070 | Temple | Entered the Ecumenical Temple 4083 | Temple | Became a worshipper of Vehumet 4277 | D:5 | Noticed a water moccasin 4496 | D:5 | Noticed a water moccasin 4666 | D:5 | Noticed a water moccasin 4666 | D:5 | Noticed a water moccasin 4666 | D:5 | Identified the +2 chain mail of the Kangaroo {Will++ Int+3} 4680 | D:5 | Killed a water moccasin 4681 | D:5 | Reached XP level 7. HP: 23/36 MP: 13/20 4844 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_cross, hellmonk_ecumenical_altar_dog_temple, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:2: layout_rooms D:3: layout_loops_ring, serial_shops, shop D:4: layout_basic, lemuel_tele_altar, kennysheep_mini, mainiacjoe_overflow_alcove_4, serial_library_hellmonk_hallway_b, nicolae_stop_n_shop_2 D:5: minmay_octagon_keep, layout_basic, minmay_temple_entry_antechambers Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 7 | 7.7 Conjurations | 5 6 7 | 7.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Staff | 16 | | || 16 Dagger | 15 | 33 | 1 || 49 Cast: Magic Dart | 36 | 26 | || 62 Searing Ray | 16 | 25 | 3 || 44 Use: Scroll | 2 | 3 | || 5 Stab: Sleeping | 9 | 7 | || 16 Armour: Robe | 32 | 29 | 6 || 67 Dodge: Dodged | 24 | 37 | 4 || 65