Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 13216419404663345900 100 leafyfresh the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 8, 2024. Slain by Grinder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:32 (1918 turns). leafyfresh the Conjurer (Deep Elf Conjurer) Turns: 1918, Time: 00:02:34 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 46% Magic: 6/13 EV: 11 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . e - +0 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons e - a +0 dagger of draining (weapon) Missiles f - 2 throwing nets Armour a - a +0 robe (worn) Scrolls h - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - a potion of ambrosia {unknown} g - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 12% N/A 12% 2 Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Teleport Other Tloc 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Leda's Liquefaction Alch/Erth 3% N/A 63% 4 Petrify Alch/Erth 6% N/A 63% 4 Metabolic Englaciation Hex/Ice 3% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Grinder Aim: Grinder (78% to hit) The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Grinder. Grinder is lightly wounded. The searing ray hits Grinder! Grinder is moderately wounded. A bat comes into view. The searing ray hits Grinder. Grinder is heavily wounded. You finish channelling your searing ray. Grinder closely misses you. Grinder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (moderately wounded, 78% to hit) The searing ray hits Grinder! Grinder is severely wounded. (Press . to maintain the ray.) Grinder hits you! The searing ray hits Grinder. Grinder is severely wounded. Grinder closely misses you. The searing ray hits Grinder. Grinder is severely wounded. Grinder hits you! * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... Grinder says, "Now the real fun starts!" #..........# #### #..........# ...# #..........# . ##.########..###.. #.### ..<.....#...# #.. .....# #.##........###.. ......#### #.###............ ....>..?.###................ ........b.5@........##.###.. .........##.##.....###.# #.. ..r......##....#...# #.# #.. .#..###...........## #.# #.. ... #......#..### #.# ### .. ........#..# ..# ............. ..# #.........### .## ##........ You could see Grinder and a bat. Vanquished Creatures 3 gnolls (D:2) 3 adders A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:2) 4 giant cockroaches 4 goblins 5 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 3 kobolds 2 rats (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leafyfresh the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 919 | D:2 | Learned a level 2 spell: Searing Ray 981 | D:2 | Reached skill level 5 in Conjurations 981 | D:2 | Reached XP level 3. HP: 16/19 MP: 1/10 1375 | D:2 | Reached XP level 4. HP: 6/24 MP: 4/12 1777 | D:3 | Reached skill level 5 in Spellcasting 1904 | D:3 | Noticed Grinder 1918 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, kennysheep_pointless_box, nicolae_eternal_life D:2: layout_rooms D:3: layout_rooms, pdpol_wu_jian_five_deadly_venoms, hellmonk_ecumenical_altar_slurped_away, roderic_batcave, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Punch | 1 | || 1 Dagger | 4 | 5 || 9 Cast: Magic Dart | 39 | || 39 Searing Ray | 8 | 9 || 17 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 25 | 5 || 30 Dodge: Dodged | 25 | 8 || 33