Dungeon Crawl Stone Soup version 0.29-a0-923-g6e406bff71 (webtiles) character file. Game seed: 18182556459077777247 68 lembark the Conjurer (level 4, 31/31 HPs) Began as a Demonspawn Conjurer on July 27, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:04:59 (4035 turns). lembark the Conjurer (Demonspawn Conjurer) Turns: 4035, Time: 00:05:00 Health: 31/31 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 7/7 EV: 12 Int: 22 God: Gold: 104 SH: 0 Dex: 11 Spells: 0/7 levels left rFire . . . SeeInvis . a - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm + e - scarf {harm} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) b - a +1 mace of draining W - a +0 rapier Armour d - a +0 robe (worn) e - a scarf of harm (worn) Jewellery i - a +4 ring of evasion Scrolls g - a scroll of teleportation {unknown} k - a scroll of poison {unknown} Potions c - a potion of curing f - a potion of flight {unknown} h - a potion of magic j - 2 potions of heal wounds {unknown} Skills: * Level 0.7 Fighting - Level 1.7 Dodging * Level 2.0 Stealth * Level 2.4 Spellcasting * Level 5.1 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Hex 7% 3d7 41% 4 r - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You sometimes gain a little power by taking damage. Message History Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You have reached level 4! You feel clever. You start resting. Magic restored. Unknown command. This spell is astonishingly dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. You start waiting. Done waiting. Okay, then. A ball python comes into view. A ball python is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Autopickup is now off. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.# #.# ##.# .#.# #.# ##..# .#.# #+# ##...## ...# #.....# .### ##...## .# .. ##.#.## .###. S...####....#### ...'... ....'...........# .###... ....###@.....##.# .# . . #.#.....# .# #......... .# ........#.# .# ##.#....##.# ## #........ ###.#.### ..# You could see a ball python (wandering). Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 5 ball pythons 4 endoplasms A giant cockroach (D:1) 7 goblins 6 hobgoblins 2 quokkas (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 4 kobolds 4 rats 43 creatures vanquished. Vanquished Creatures (others) 6 fungi (D:2) 6 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 336 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 339 | D:1 | Learned a level 2 spell: Searing Ray 1576 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1576 | D:1 | Reached XP level 3. HP: 10/24 MP: 1/6 3156 | D:2 | Reached skill level 5 in Conjurations 3878 | D:2 | Reached XP level 4. HP: 31/31 MP: 2/7 3929 | D:2 | Learned a level 4 spell: Fulminant Prism 4035 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_loops_corners, minmay_shallow_snake_nest Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Stealth | 2 | 2.0 Fighting | | 0.7 Dodging | | 1.7 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 9 | || 9 Cast: Magic Dart | 31 | || 31 Searing Ray | 22 | || 22 Use: Scroll | 1 | || 1 Armor: Robe | 6 | || 6 Dodge: Dodged | 18 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4031 | 4023 | 8 | 2943 | 809 | 2 | 2015.5 | Dungeon | 4031 | 4023 | 8 | 2943 | 809 | 2 | 2015.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2311 daAuts D:2: 1719 daAuts