Dungeon Crawl Stone Soup version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 11715068689145008563 0 lembark the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Aug 13, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (17 turns). lembark the Conjurer(Octopode Conjurer) Turns: 17, Time: 00:00:23 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Are you destined to find the breathtaking Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a mace. Found a staircase leading out of the dungeon. Unknown command. You open the door. An endoplasm comes into view. The endoplasm quivers. There is an open door here. You see here a +0 mace. b - a +0 mace Adjust (i)tems, (s)pells, or (a)bilities? b - a +0 mace Adjust to which letter? (? for menu, Esc to quit) a - a +0 mace; b - a potion of magic An endoplasm is nearby! The endoplasm jiggles. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Unknown command. Okay, then. Unknown command. Unknown command. a - a +0 mace (weapon) You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ..... ... #.# ###'### ##.....## #.......# #...<...# ##....J## #....@# +#####+ You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 17 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, serial_shops, nicolae_shop_waterfront, hangedman_abyss_or_decor_stabs, nrook_mini_vaults, minmay_tall_x Action || total ---------------------------++------- Melee: Mace || 2 Cast: Magic Dart || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 5 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 5 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 16 daAuts