Dungeon Crawl Stone Soup version 0.33-a0 (webtiles) character file. Game seed: 12739993987126244709 37 lembark the Grave Robber (level 3, 24/24 HPs) Began as a Demonspawn Necromancer on Aug 21, 2024. Got out of the dungeon alive. The game lasted 00:04:45 (3723 turns). lembark the Grave Robber(Demonspawn Necromancer) Turns: 3723, Time: 00:04:45 Health: 24/24 AC: 2 Str: 8 XL: 3 Next: 21% Magic: 7/7 EV: 11 Int: 17 God: Gold: 30 SH: 0 Dex: 13 Spells: 2/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . d - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: repel missiles @: no status effects A: horns 1, sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) d - a scarf of repulsion (worn) Potions c - a potion of magic e - a potion of haste f - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting * Level 0.1 Conjurations + Level 5.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 2% 1 c - Grave Claw Necr 38% 2d9 3% 2 r - Searing Ray Conj 4% 2d4 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 8% 1d3 17% 1 Vampiric Draining Necr 19% 2d7 7% 3 Animate Dead Necr 19% N/A 22% 4 Curse of Agony Necr 19% N/A 52% 5 Fulminant Prism Conj/Alch 1% 3d5 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. When seriously injured, your blood forms armour. (AC +0) Message History You hit the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you but does no damage. Your soul wisp misses the adder. You barely miss the adder. The adder is heavily wounded. The adder closely misses you. Your soul wisp completely misses the adder. You barely miss the adder. The adder is heavily wounded. The adder barely misses you. Your soul wisp misses the adder. You closely miss the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. Your soul wisp closely misses the adder. You hit the adder. The adder is severely wounded. You feel sick. The adder barely misses you. Your soul wisp touches the adder. The adder dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! You start resting. You feel sick. x2 Your blood congeals into armour. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. Your blood armour dries and flakes away. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a quokka skeleton. Magic restored. HP restored. There is a staircase leading out of the dungeon here. You have escaped! #........# #.################ ### #.######.......(.### ##.#####..##............... #................⌠...⌠..... ##.#####.##...⌠[........⌠.. #.# #.#.........≈....... #.# #.#...⌠...........⌠. #.# #.#@.....≈.....≈.... ######.#####.#...⌠...........⌠. #..........#.#.........≈....... #.##.......####...⌠.........⌠.. #.##.......# #.......⌠...⌠..... #.##.......#####............... #.##.........'.####.........### #.##.......###....###########.. #..........# ##.......# #.#. There were no monsters in sight! Vanquished Creatures 2 kobolds (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 2 rats (D:1) 17 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 736 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 736 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/5 739 | D:1 | Learned a level 2 spell: Grave Claw 2129 | D:1 | Reached skill level 5 in Necromancy 3580 | D:1 | Learned a level 2 spell: Searing Ray 3648 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3648 | D:2 | Reached XP level 3. HP: 18/24 MP: 2/7 3723 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_corners D:2: layout_loops_corners, basic_altar, moated_statue Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Conjurations | | 0.1 Action || total ---------------------------++------- Melee: Dagger || 53 Cast: Soul Splinter || 33 Use: Scroll || 3 Armour: Robe || 28 Dodge: Dodged || 51 Repelled || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3723 | 3626 | 97 | 2549 | 809 | 2 | 1861.5 | Dungeon | 3723 | 3626 | 97 | 2549 | 809 | 2 | 1861.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3680 daAuts D:2: 42 daAuts