Dungeon Crawl Stone Soup version 0.33-a0-264-g3d4140c9fd (webtiles) character file. Game seed: 10479282423387513429 37 lembark the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Oct 19, 2024. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (2335 turns). lembark the Conjurer (Octopode Conjurer) Turns: 2335, Time: 00:02:45 Health: 0/21 AC: 1 Str: 12 XL: 3 Next: 39% Magic: 0/6 EV: 12 Int: 22 God: Gold: 46 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 rapier (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 vampiric rapier (weapon) Jewellery d - a +6 ring of strength (left tentacle) Potions c - 2 potions of magic Skills: - Level 2.0 Dodging + Level 3.2 Stealth * Level 2.3 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 r - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You don't know that spell. You feel sick. The bat closely misses you. You feel sick. The bat hits you. The adder bites you. A goblin comes into view. It is wielding a +0 dagger. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! You feel sick. The goblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The adder barely misses you. The searing ray hits the adder! You kill the adder! You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. You barely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 dagger. You die... #.#....... #.#.#....# #.....#.# #.#.###.# #.#.# #.# #######.#.# #.# ........#.###.# ######........########## #)##....†..@g...... #.........##.###.###### #.###.#...##... ... #S#.#.##.###.### #.#.#.##.# .# #.#.#.##.# .# #.#[#.##.# .. .[#.#.##.# ## You could see a goblin. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) A ball python (D:1) 2 bats A giant cockroach (D:1) 2 goblins 5 hobgoblins 2 jackals (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 439 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 692 | D:1 | Learned a level 2 spell: Searing Ray 2228 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 2335 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_cross D:2: layout_loops_ring, minmay_misc_feat_iff, minmay_misc_feat_alley, kennysheep_donut, uniq_natasha, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Rapier || 6 Constrict || 3 Cast: Magic Dart || 30 Searing Ray || 3 Use: Scroll || 5 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2334 | 2320 | 14 | 1460 | 713 | 2 | 1167.0 | Dungeon | 2334 | 2320 | 14 | 1460 | 713 | 2 | 1167.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1935 daAuts D:2: 399 daAuts