Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 13434274422383326727 250 lembark the Conjurer (level 6, -13/36 HPs) Began as an Octopode Conjurer on Oct 21, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (17 damage) ... on level 4 of the Dungeon. The game lasted 00:10:53 (8880 turns). lembark the Conjurer (Octopode Conjurer) Turns: 8880, Time: 00:10:54 Health: -13/36 AC: 1 Str: 5 (6) XL: 6 Next: 13% Magic: 1/12 EV: 17 Int: 29 God: Gold: 79 SH: 0 Dex: 9 (10) Spells: 6/13 levels left rFire + . . b - +2 dagger (venom) rCold x . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . g - +5 ring of evasion rCorr . i - ring of fire SInv . e - +6 ring of intelligence Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: about to teleport, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +2 dagger of freezing b - a +2 dagger of venom (weapon) Jewellery d - a ring of fire e - a +6 ring of intelligence (on tentacle) g - a +5 ring of evasion (left tentacle) i - a ring of fire (right tentacle) Wands f - a wand of flame (16) Scrolls j - a scroll of identify Potions c - 2 potions of might Skills: - Level 2.0 Dodging + Level 3.5 Stealth * Level 4.2 Spellcasting * Level 5.4 Conjurations * Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 r - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 26% 2d12 17% 3 Inner Flame Hex/Fire 9% N/A 21% 3 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Vhi's Electric Charge Tloc/Air 18% N/A 50% 4 Irradiate Conj/Alch 10% 3d15 52% 5 Gell's Gavotte Tloc 5% 2d(13-20) 100% 6 Ignition Fire 4% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The sleepcap completely misses you. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The quokka barely misses you. The iguana barely misses you. The sleepcap misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! The mystic blast hits the ogre! The ogre is heavily wounded. The mystic blast hits the sleepcap. The sleepcap is moderately damaged. The sleepcap is knocked back by the mystic blast. The mystic blast hits the quokka! You kill the quokka! The mystic blast hits the iguana. The iguana is moderately wounded. The iguana is knocked back by the mystic blast. The ogre completely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant spiked club! You die... #......#......# #!.?..........# #...!.........# #.............# #........###### #............... #...l.......#### #........#### #.@.)f...# #..O.....<# #?........# #.........# ##.......## ##.(...## ####### You could see an ogre, a sleepcap and an iguana. Vanquished Creatures A scorpion (D:4) An orc wizard (D:3) 3 gnolls (D:3) 5 adders A shadow imp (D:4) 3 dart slugs A ribbon worm (D:2) 6 orcs (D:3) 7 ball pythons 3 endoplasms 2 giant cockroaches 8 goblins 2 hobgoblins 3 jackals (D:2) 5 quokkas 4 bats 9 kobolds 5 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 390 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1428 | D:1 | Learned a level 2 spell: Searing Ray 2536 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 4654 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/7 4921 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 5249 | D:2 | Reached skill level 5 in Conjurations 7144 | D:3 | Reached XP level 5. HP: 31/31 MP: 7/9 8807 | D:4 | Reached XP level 6. HP: 26/36 MP: 3/12 8841 | D:4 | Reached skill level 1 in Translocations 8880 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_cross, dk_noncrumbling_3 D:2: layout_loops_ring D:3: layout_loops_ring, dreamdust_princess_bridge D:4: layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, gup_sewer_entry_spiral, nicolae_the_louvre Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.5 Conjurations | 5 | 5.4 Spellcasting | 3 4 | 4.2 Translocations | 1 | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | 8 || 15 Tentacles | 1 | || 1 Constrict | | 3 || 3 Cast: Magic Dart | 31 | 33 || 64 Searing Ray | 14 | 17 || 31 Iskenderun's Myst | | 1 || 1 Use: Scroll | 3 | 3 || 6 Potion | 2 | 4 || 6 Armour: Skin | 14 | 18 || 32 Dodge: Dodged | 23 | 34 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8893 | 8824 | 69 | 6527 | 1765 | 4 | 2223.2 | Dungeon | 8893 | 8824 | 69 | 6527 | 1765 | 4 | 2223.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 3269 daAuts D:3: 3198 daAuts D:1: 2308 daAuts D:4: 116 daAuts