Dungeon Crawl Stone Soup version 0.27-a0-797-g27d10ad80f (webtiles) character file. Game seed: 9059193195633432432 140 leviel the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Mar 28, 2021. Slain by a hound (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:58 (3409 turns). leviel the Magician (Djinni Conjurer) Turns: 3409, Time: 00:06:58 Health: -4/35 AC: 3 Str: 6 XL: 5 Next: 23% Gold: 93 EV: 12 Int: 26 God: SH: 0 Dex: 12 rFire + + . SeeInvis . d - +1 short sword (speed) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn i - +6 ring of intelligence MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons d - a +1 short sword of speed (weapon) Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery g - a ring of poison resistance i - a +6 ring of intelligence (left hand) Wands m - a wand of paralysis (7) Scrolls c - a scroll of identify h - 2 scrolls of amnesia Potions b - a potion of might Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 c - Dazzling Flash Conj/Hex 70% N/A 2% 3 d - Fulminant Prism Conj/Hex 17% 3d11 8% 4 e - Iskenderun's Mystic Conj/Tloc 35% 2d8 8% 4 f - Beastly Appendage Tmut 70% N/A 1% 1 g - Corpse Rot Necr/Air N/A N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 3 runed translucent doors, tinescath's ghost, amateur DjGl Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You kill the adder! The searing ray hits the phantom! The phantom is moderately damaged. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you but does no damage. You fly upwards. Level annotation: 3 runed translucent doors, tinescath's ghost, amateur DjGl There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (27% to evade) The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound closely misses you. The searing ray misses the hound. * * * LOW HITPOINT WARNING * * * The hound misses you. x2 The searing ray misses the hound. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the hound. * * * LOW HITPOINT WARNING * * * You finish channeling your searing ray. The hound closely misses you. The hound barely misses you. The hound bites you but does no damage. Okay, then. The hound closely misses you. The hound bites you but does no damage. The hound misses you. The hound barely misses you. The hound misses you. The hound misses you. The hound bites you. You die... #..# #..# #..# #..# #..# #..###### #.......# ####.#####h# ##....#####@# #.....!.#...# ###+++###.### #....ZZZ#.# ##.....##.# #.......#.# ##..$(.##.# #..#.#..#.# ##############.##### You could see a hound. Vanquished Creatures 2 orc priests (D:3) 3 adders 4 dart slugs 2 orcs (D:3) 3 ball pythons 3 bats 4 endoplasms A giant cockroach (D:3) 3 goblins 5 hobgoblins 5 jackals A quokka (D:3) 2 frilled lizards (D:1) 3 kobolds 6 rats 47 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leviel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 65 | D:1 | Reached skill level 4 in Spellcasting 1081 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 1081 | D:1 | Learned a level 1 spell: Beastly Appendage 2390 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 2737 | D:3 | Reached skill level 5 in Spellcasting 2745 | D:3 | Reached XP level 5. HP: 8/35 MP: 0/0 2745 | D:3 | Learned a level 2 spell: Corpse Rot 3006 | D:3 | Found a runed translucent gate. 3006 | D:3 | Found a runed translucent gate. 3008 | D:3 | Found a runed translucent gate. 3011 | D:3 | Noticed tinescath's ghost (amateur DjGl) 3374 | D:4 | Noticed a phantom 3409 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_straight_3, infiniplex_forest_straight_4, infiniplex_forest_straight_5, infiniplex_forest_zigzag_1, infiniplex_forest_clump_long, infiniplex_forest_zigzag_1 D:2: layout_loops_ring D:3: layout_loops_ring, gammafunk_ghost_necromancy D:4: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | | 7 || 7 Cast: Magic Dart | 63 | 3 || 66 Searing Ray | 6 | 14 || 20 Fulminant Prism | | 1 || 1 Use: Scroll | | 6 || 6 Armor: Robe | | 7 || 7 Dodge: Dodged | 5 | 18 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3406 | 3340 | 66 | 485 | 2594 | 4 | 851.5 | Dungeon | 3406 | 3340 | 66 | 485 | 2594 | 4 | 851.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1370 daAuts D:3: 1024 daAuts D:2: 995 daAuts D:4: 16 daAuts