Dungeon Crawl Stone Soup version 0.30-a0-313-gae38170b09 (webtiles) character file. Game seed: 16543584243823591064 16 liarliar the Grave Robber (level 2, -2/15 HPs) Began as a Vampire Necromancer on Oct 27, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:27 (567 turns). liarliar the Grave Robber (Vampire Necromancer) Turns: 567, Time: 00:03:28 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 41% Magic: 1/5 EV: 12 Int: 17 God: Gold: 76 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + f - +0 club rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of butterflies {unknown} e - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.2 Spellcasting + Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 17% N/A 4% 2 Vampiric Draining Necr 17% 2d7 9% 3 Wereblood Tmut 1% N/A 28% 2 Animate Dead Necr 17% N/A 28% 4 Agony Necr 17% N/A 63% 5 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History The jackal dies! Your jackal skeleton bites the jackal but does no damage. Your jackal skeleton misses the jackal. The jackal barely misses your jackal skeleton. Your jackal skeleton barely misses the jackal. x2 The jackal bites your jackal skeleton. Your jackal skeleton bites the jackal but does no damage. The jackal bites your jackal skeleton. Your jackal skeleton barely misses the jackal. The jackal bites your jackal skeleton. Your jackal skeleton bites the jackal. Your jackal skeleton bites the jackal but does no damage. The jackal bites your jackal skeleton. Your jackal skeleton is destroyed! Your jackal skeleton closely misses the jackal. You are too injured to fight recklessly! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 87%) The jackal writhes in agony. You closely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your jackal skeleton bites the jackal but does no damage. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal misses you. Your jackal skeleton closely misses the jackal. The jackal completely misses you. Your jackal skeleton barely misses the jackal. You barely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you. You die... #.....†.....###.##.#.. #...###.#...# #.# #.......#Z### #h# #...#####h# #.# ...## #.# #.# ### #.# #.. #.# ### # #.########.# #.....Zh@..# ############ You could see a jackal (ally target) and a friendly jackal skeleton. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | liarliar the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 403 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 567 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring, hellmonk_ecumenical_altar_watching_god, hangedman_feature_mirror, serial_bayou_ford_a, minmay_misc_feat_alley Action || total -------------------------++------- Melee: Unarmed || 2 Club || 10 Punch || 1 Bite || 1 Cast: Necrotise || 23 Abil: Exsanguinate || 1 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 580 | 580 | 0 | 35 | 407 | 1 | 580.0 | Dungeon | 580 | 580 | 0 | 35 | 407 | 1 | 580.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 580 daAuts