Dungeon Crawl Stone Soup version 0.30-a0-1163-gf69bf04e7a (webtiles) character file. Game seed: 10571759023023436546 37 liarliar the Magician (level 3, -5/27 HPs) Began as a Djinni Conjurer on Apr 28, 2023. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:00 (870 turns). liarliar the Magician (Djinni Conjurer) Turns: 870, Time: 00:05:01 Health: -5/27 AC: 2 Str: 6 XL: 3 Next: 60% Gold: 52 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . j - staff of cold rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons i - a +0 dagger k - a +0 long sword Missiles d - 3 poisoned darts g - 4 boomerangs Armour a - a +0 robe (worn) Magical Staves j - a staff of cold (weapon) Scrolls c - 2 scrolls of identify {unknown} Potions b - a potion of ambrosia {unknown} e - a potion of lignification {unknown} f - a potion of curing h - a potion of flight {unknown} Skills: * Level 1.3 Fighting + Level 2.7 Dodging - Level 2.0 Stealth * Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 l - Searing Ray Conj 36% 2d5 4% 2 m - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 p - Dazzling Flash Conj/Hex 36% N/A 9% 3 s - Freeze Ice 100% 1d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded) You feel a surge of power! You freeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. The gnoll attacks as you move away! The gnoll hits you with a +0 flail! Unknown command. It was a potion of curing. You feel better. The gnoll hits you from afar with a +0 halberd! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Unknown command. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll hits you from afar with a +0 halberd. You die... #..†#)####### #.###.......# #.# #.......# #.# #.......## #.# #........# #.# #..)..... . #.# #.......# .# #.#######.###.##.## #... ...$...@ggg...#...#..... #.#######g###........... #.# #.#...#..#. ... #.##g..# ##.#.#......# ..#.#..##.#.. ### #..# ..... #... ....#.. #..# ..#.# . You could see 4 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ball pythons 3 bats (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) 3 jackals (D:1) 2 kobolds A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | liarliar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | liarliar set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 147 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 303 | D:1 | Reached skill level 1 in Fighting 583 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 583 | D:1 | Learned a level 1 spell: Freeze 870 | D:2 | HP: 1/27 [gnoll/+0 club (3)] 870 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_loops_cross D:2: layout_basic, hangedman_decor_clover_reticule, nrook_mini_vaults Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 7 Cast: Magic Dart || 42 Freeze || 3 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 868 | 827 | 41 | 62 | 601 | 2 | 434.0 | Dungeon | 868 | 827 | 41 | 62 | 601 | 2 | 434.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 809 daAuts D:2: 59 daAuts