Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 13098607938606212406 43 liarliar the Grave Robber (level 3, 26/26 HPs) Began as a Revenant Necromancer on Apr 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:07:11 (1464 turns). liarliar the Grave Robber (Revenant Necromancer) Turns: 1464, Time: 00:07:12 Health: 26/26 AC: 3 Str: 11 XL: 3 Next: 37% Magic: 5/5 EV: 11 Int: 16 God: Gold: 93 SH: 0 Dex: 9 Spells: 2/6 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + b - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +0 dagger i - a +0 dagger Missiles k - 5 silver javelins Armour b - a +1 robe (worn) f - a +0 pair of gloves j - the +4 chain mail of Qiegar {Harm rCorr MP+6} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Jewellery d - a ring of fire Potions c - 2 potions of magic e - a potion of heal wounds g - a potion of brilliance {unknown} h - 3 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 1.3 Unarmed Combat - Level 2.0 Spellcasting + Level 4.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 b - Sandblast Erth 2% 2d4 21% 1 l - Grave Claw Necr 32% 2d9 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 21% 1 Kinetic Grapnel Frge 4% 1d4 21% 1 Poisonous Vapours Alch/Air 4% 1d2 21% 1 Summon Small Mammal Summ 4% N/A 21% 1 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: staircase D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (chance to affect: 65%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you but does no damage. The jackal closely misses you. Your soul wisp touches the jackal. Unknown command. You scratch the jackal. The jackal is moderately wounded. The jackal bites you. Your soul wisp touches the jackal. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 You scratch the jackal. You kill the jackal! You swap places. You start resting. Your soul wisp disappears in a puff of smoke! HP restored. You start resting. Magic restored. Things that are here: a jackal corpse; a jackal corpse Things that are here: a jackal corpse; a jackal corpse A frilled lizard comes into view. A fragment of the frilled lizard's soul is dislodged from its body. The frilled lizard looks weaker. The frilled lizard hisses angrily. Your soul wisp touches the frilled lizard. The frilled lizard dies! You have harvested as much death for Grave Claw as you can hold at once. Unknown command. You swap places. Your soul wisp disappears in a puff of smoke! Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a wand of flame. Sigmund shouts! You hear a shout! Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #gg# .g.g . #..# #. . #..# #. .. #..#####@### .. #............ ..... #<......>..#.## ##..## #...######.#... ..#..# ##### #@#..# #.#... #.#..# #.#.#. #.#..########.#.#. #.#..##........... #.#..##.###....... #.......###.#.##.. ###.†.........###. ############# #† #. You could see Sigmund. Vanquished Creatures An adder (D:2) 2 hobgoblins 6 jackals 2 endoplasms 3 goblins A rat (D:2) 15 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons 4 frilled lizards 2 rats 15 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | liarliar the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 199 | D:1 | Learned a level 2 spell: Grave Claw 941 | D:2 | Learned a level 1 spell: Sandblast 941 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 941 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/5 999 | D:2 | Reached skill level 1 in Unarmed Combat 1067 | D:2 | Identified the +4 chain mail of Qiegar {Harm rCorr MP+6} 1462 | D:2 | Noticed Sigmund 1464 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring D:2: layout_loops_ring, kennysheep_decorative_pillar, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Unarmed Combat | 1 | 1.3 Spellcasting | | 2.0 Necromancy | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 14 Unarmed || 51 Punch || 1 Cast: Soul Splinter || 40 Grave Claw || 2 Use: Scroll || 5 Armour: Robe || 40 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1456 | 1407 | 49 | 160 | 972 | 2 | 728.0 | Dungeon | 1456 | 1407 | 49 | 160 | 972 | 2 | 728.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 820 daAuts D:2: 636 daAuts