Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 3967267597361676035 12 llllllll the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Oct 28, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:54 (338 turns). llllllll the Caller (Merfolk Summoner) Turns: 338, Time: 00:02:54 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 4/5 EV: 11 Int: 14 God: Gold: 33 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 2.8 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target, f - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You hit the jackal but do no damage. Your bat closely misses the jackal. The jackal barely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You hit the jackal but do no damage. You punch the jackal, but do no damage. The jackal barely misses you. The jackal closely misses you. Your bat closely misses the jackal. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You barely miss the jackal. Your bat hits the jackal but does no damage. The jackal closely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat misses the jackal. The goblin misses you. The jackal misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You hit the jackal but do no damage. Your bat closely misses the jackal. The jackal closely misses you. The goblin misses you. Your bat closely misses the goblin. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You hit the jackal but do no damage. Your bat misses the jackal. The jackal misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (ally target, 56% to hit and 48% to hit with your off-hand punch) You barely miss the jackal. Your bat closely misses the jackal. The jackal bites you. You die... #.#.#.##.#............# #.#.#................ #.#†####.#####.#...# #.#)......####.#...#.#### #.#............†......... #.#^.###.##.##.)####.#### #........#...#..####.# #.#..##....bh.?......# #.#..####.$@g...###### . ......>.....>.# ####..####.....#..... #..# #.....#.###.. .....#.#.. ####....#### #.#### #. You could see a jackal (ally target), a goblin and a friendly bat (summoned). Vanquished Creatures (collateral kills) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | llllllll the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 10/19 MP: 3/5 338 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, shapermc_ecumenical_altar_petra Action || total ---------------------------++------- Melee: Unarmed || 18 Punch || 1 Cast: Summon Small Mamm || 8 Armour: Robe || 22 Dodge: Dodged || 40