Dungeon Sprint DCSS version 0.27-a0-1136-g0b992a5a9d (webtiles) character file. Game seed: 17680672477496334933 49 logorrheac the Digger (level 3, -5/19 HPs) Began as a Gargoyle Earth Elementalist on May 4, 2021. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (245 turns). logorrheac the Digger (Gargoyle Earth Elementalist) Turns: 245, Time: 00:01:26 Health: -5/19 AC: 5 Str: 11 XL: 3 Next: 77% Magic: 3/8 EV: 11 Int: 16 God: Gold: 2 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: engulfed A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, unbreathing 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 2 gold pieces. Inventory: Missiles b - 35 stones Armour c - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - 2 potions of curing f - a potion of haste g - a potion of magic h - a potion of berserk rage Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.7 Spellcasting + Level 2.8 Transmutations * Level 7.0 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 50% 2d12 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 15% N/A 3% 2 Stone Arrow Conj/Erth 28% 3d8 12% 3 Petrify Tmut/Erth 18% N/A 22% 4 Lee's Rapid Deconstruct Erth 12% 3d10* 26% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You can survive without breathing. You are immune to petrification. Message History Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (88% to hit) The blast of sand hits the water elemental! The water elemental is moderately damaged. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 88% to hit) The blast of sand hits the water elemental. The water elemental is heavily damaged. The water elemental completely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 88% to hit) The blast of sand misses the water elemental. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 88% to hit) The blast of sand hits the water elemental but does no damage. The water elemental is heavily damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 88% to hit) The blast of sand hits the water elemental! The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#....†.## #..# ..##.......# #..# ##.##.##...# #..# #+#+# ##.##.###..# +#..#...... #.####.##..# #..@E.⌠.... .###..##..####...#...### #..†..##..###....# ⌠.# ###..##)..##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | logorrheac the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 11 | D | Reached skill level 1 in Transmutations 15 | D | Reached skill level 4 in Earth Magic 96 | D | Noticed Jessica 98 | D | Killed Jessica 99 | D | Reached skill level 6 in Earth Magic 99 | D | Reached XP level 2. HP: 15/15 MP: 3/6 99 | D | Reached XP level 3. HP: 19/19 MP: 3/7 180 | D | Reached skill level 7 in Earth Magic 240 | D | Noticed a water elemental 245 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Transmutations | 2 | 2.8 Earth Magic | 6 7 | 7.0 Spellcasting | 3 | 3.7 Dodging | | 1.5 Stealth | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Sandblast || 20 Use: Potion || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 245 | 245 | 0 | 81 | 80 | 1 | 245.0 | Dungeon | 245 | 245 | 0 | 81 | 80 | 1 | 245.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 245 daAuts