Dungeon Sprint DCSS version 0.28-a0-101-g18048e5a82 (webtiles) character file. Game seed: 8439148953857952583 1703 logorrheac the Thaumaturge (level 8, -2/57 HPs) Began as a Demigod Conjurer on Aug 10, 2021. Slain by an air elemental (7 damage) ... while paralysed by an air elemental ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:10 (407 turns). logorrheac the Thaumaturge (Demigod Conjurer) Turns: 407, Time: 00:04:11 Health: -2/57 AC: 2 Str: 8 XL: 8 Next: 45% Magic: 26/34 EV: 2 Int: 46 God: Gold: 0 SH: 0 Dex: 12 Spells: 16/30 levels left rFire . . . SeeInvis . C - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.19/turn x - +6 ring of intelligence MPRegen 0.24/turn y - +6 ring of intelligence @: paralysed, hasted A: high mp 1, forlorn a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons C - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery u - a ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence (left hand) y - a +6 ring of intelligence (right hand) z - a +6 ring of strength A - a +6 ring of strength Wands r - a wand of mindburst (7) s - a wand of iceblast (5) t - a wand of acid (6) Scrolls g - 2 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - a scroll of holy word p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 4 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous B - a lightning rod (4/4) Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 11.7 Spellcasting + Level 9.9 Conjurations + Level 9.1 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 3d7 1% 2 c - Fulminant Prism Conj/Hex 32% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 64% 2d13 1% 4 e - Dazzling Flash Conj/Hex 100% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Unknown command. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword Okay, then. Unknown command. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - deep elf zephyrmancer Aim: a deep elf zephyrmancer, wielding a +0 long sword The thunderbolt hits the air elemental. The air elemental completely resists. The thunderbolt hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. The air elemental closely misses you. The air elemental barely misses you. The +2 vorpal war axe closely misses you. Your fulminant prism explodes! The blast of energy engulfs the deep elf zephyrmancer!! You feel better. You kill the deep elf zephyrmancer! The blast of energy engulfs the deep elf archer!! The deep elf archer is severely wounded. The blast of energy engulfs the air elemental!! The air elemental is almost destroyed. Your lightning rod (4/4) has regained one charge. Your Evocations skill increases to level 9! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The air elemental hits you! The deep elf archer blinks! The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! The +2 vorpal war axe hits you! * * * LOW HITPOINT WARNING * * * x2 The air elemental hits you. * * * LOW HITPOINT WARNING * * * The air elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8e▓.8©8.▓.8©8. ▓."[).▓.||[.▓..... ▓..)..▓.....▓.=.[. ▓*....▓.....▓..... ▓.§)..▓.....▓..... ▓(E...▓.).).▓..©.. ▓@.©..▓..©..▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles, ally target), an air elemental, a +2 vorpal war axe and a friendly fulminant prism. Vanquished Creatures A dancing weapon (D) 2 deep elf zephyrmancers (D) A water elemental (D) 2 white imps (D) 6 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | logorrheac the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 70 | D | Reached skill level 4 in Spellcasting 70 | D | Reached XP level 2. HP: 20/20 MP: 10/10 74 | D | Learned a level 2 spell: Searing Ray 97 | D | Entered arena 2. 97 | D | Found a transporter. 100 | D | Reached skill level 5 in Spellcasting 100 | D | Reached skill level 5 in Conjurations 204 | D | Entered arena 3. 204 | D | Noticed a water elemental 204 | D | Noticed a +6 mace of protection 204 | D | Noticed a deep elf zephyrmancer 204 | D | Found a transporter. 211 | D | Killed a water elemental 212 | D | Reached skill level 7 in Spellcasting 212 | D | Reached skill level 5 in Evocations 212 | D | Reached XP level 3. HP: 12/26 MP: 14/14 212 | D | Reached XP level 4. HP: 15/33 MP: 16/16 212 | D | Reached XP level 5. HP: 17/38 MP: 18/18 213 | D | Killed a deep elf zephyrmancer 214 | D | Reached skill level 9 in Spellcasting 214 | D | Reached XP level 6. HP: 21/45 MP: 19/22 214 | D | Reached XP level 7. HP: 23/50 MP: 20/24 217 | D | Killed a +6 mace of protection 218 | D | Reached skill level 11 in Spellcasting 218 | D | Reached XP level 8. HP: 25/57 MP: 15/27 233 | D | Learned a level 4 spell: Fulminant Prism 238 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 242 | D | Learned a level 3 spell: Dazzling Flash 401 | D | Entered arena 4. 401 | D | Noticed a +2 vorpal war axe 401 | D | Noticed a deep elf zephyrmancer 401 | D | Noticed a deep elf archer 401 | D | Found a transporter. 405 | D | Killed a deep elf zephyrmancer 406 | D | Paralysed by an air elemental for 1 turns 407 | D | Slain by an air elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 7 9 11 | 11.7 Conjurations | 4 6 8 9 | 9.9 Evocations | 3 5 7 8 9 | 9.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Searing Ray | | | 1 || 1 Fulminant Prism | | | 2 || 2 Evoke: Lightning rod | 6 | | 1 || 7 Wand | 2 | 1 | || 3 Use: Potion | 2 | | 1 || 3 Scroll | 1 | 1 | || 2 Armor: Robe | | | 1 || 1 Dodge: Dodged | 1 | | 5 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 384 | 384 | 0 | 285 | 0 | 1 | 384.0 | Dungeon | 384 | 384 | 0 | 285 | 0 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 384 daAuts