Dungeon Crawl Stone Soup version 0.28-a0-194-g42b4daccc1 (webtiles) character file. Game seed: 7393947625643598273 215 logorrheac the Conjurer (level 5, 0/38 HPs) Began as a Demigod Conjurer on Aug 18, 2021. Slain by a hornet zombie (9 damage) ... on level 5 of the Dungeon. The game lasted 00:07:50 (3914 turns). logorrheac the Conjurer (Demigod Conjurer) Turns: 3914, Time: 00:07:51 Health: 0/38 AC: 2 Str: 8 XL: 5 Next: 34% Magic: 1/13 EV: 12 Int: 24 God: Gold: 140 SH: 0 Dex: 12 Spells: 6/10 levels left rFire . . . SeeInvis + g - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn l - ring of see invisible MPRegen 0.13/turn s - ring of willpower @: mighty A: high mp 1, forlorn a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles p - 7 poisoned darts Armour a - a +0 robe (worn) Jewellery l - a ring of see invisible (left hand) s - a ring of willpower (right hand) t - a ring of protection from cold Scrolls b - 2 scrolls of vulnerability {unknown} d - 2 scrolls of enchant weapon {unknown} f - a scroll of silence {unknown} i - a scroll of blinking {unknown} j - 3 scrolls of identify {unknown} m - 2 scrolls of teleportation {unknown} n - a scroll of fear {unknown} o - a scroll of fog {unknown} Potions c - a potion of magic {unknown} e - a potion of brilliance {unknown} h - a potion of might k - a potion of attraction {unknown} q - 2 potions of curing {unknown} r - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting + Level 5.0 Conjurations + Level 1.4 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 c - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 19% 6-21 9% 3 Animate Skeleton Necr 8% N/A 11% 1 Apportation Tloc 8% N/A 11% 1 Corona Hex 4% N/A 11% 1 Pain Necr 16% 1d4 11% 1 Sting Tmut/Pois 16% 1d3 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Dazzling Flash Conj/Hex 32% N/A 11% 3 Corpse Rot Necr/Air N/A N/A 16% 2 Poisonous Vapours Pois/Air 8% N/A 16% 2 Inner Flame Hex/Fire 7% N/A 24% 3 Portal Projectile Hex/Tloc 8% N/A 30% 3 Vampiric Draining Necr 2% 2d6 30% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Cause Fear Hex 2% N/A 71% 4 Dispel Undead Necr 4% 3d7 71% 4 Olgreb's Toxic Radiance Pois 4% N/A 71% 4 Blade Hands Tmut 2% N/A 96% 5 Excruciating Wounds Necr 2% N/A 96% 5 Death Channel Necr 2% N/A 100% 6 Dragon Form Tmut 2% N/A 100% 7 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History (Press . to maintain the ray.) The searing ray hits the hound skeleton! The hound skeleton is heavily damaged. The searing ray hits the hound skeleton! You destroy the hound skeleton! The searing ray hits the hornet zombie! The hornet zombie is lightly damaged. The searing ray hits the hornet zombie! The hornet zombie is moderately damaged. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hornet zombie! The hornet zombie is heavily damaged. (Press . to maintain the ray.) The hornet zombie hits you. x2 The searing ray misses the hornet zombie. The hornet zombie hits you! The searing ray hits the hornet zombie! The hornet zombie is severely damaged. The hornet zombie closely misses you. The searing ray hits the hornet zombie! The hornet zombie is almost destroyed. You finish channeling your searing ray. The hornet zombie misses you. The hornet zombie closely misses you. Okay, then. Okay, then. It was a potion of might. You feel very mighty all of a sudden. The hornet zombie hits you! * * * LOW HITPOINT WARNING * * * You puncture the hornet zombie! The hornet zombie is almost destroyed. The hornet zombie hits you but does no damage. You barely miss the hornet zombie. The hornet zombie is almost destroyed. The hornet zombie barely misses you. The hornet zombie hits you! You die... ..# ... # .. .. ..♣... ..... ###... ##.)# #.Z.# #@)## #### You could see a hornet zombie. Vanquished Creatures A scorpion (D:4) A bullfrog zombie (D:4) A hound skeleton (D:5) 6 adders 2 dart slugs 2 orcs (D:5) 3 ball pythons 7 endoplasms 2 giant cockroaches (D:1) 3 goblins 5 hobgoblins 4 kobolds (D:4) 5 quokkas 5 bats 5 frilled lizards 2 rats 54 creatures vanquished. Vanquished Creatures (others) 3 foxfires (D:5) 3 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | logorrheac the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 365 | D:1 | Reached skill level 4 in Conjurations 365 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 966 | D:2 | You fall into a shaft and drop 1 floor! 975 | D:3 | Reached XP level 3. HP: 20/26 MP: 2/9 978 | D:3 | Learned a level 2 spell: Searing Ray 981 | D:3 | Learned a level 1 spell: Foxfire 2012 | D:4 | Noticed a scorpion 2017 | D:4 | Killed a scorpion 2018 | D:4 | Reached XP level 4. HP: 33/33 MP: 3/11 2221 | D:4 | Reached skill level 1 in Fire Magic 2308 | D:4 | Reached XP level 5. HP: 33/38 MP: 3/12 2828 | D:4 | Reached skill level 5 in Conjurations 3896 | D:5 | Entered Level 5 of the Dungeon 3914 | D:5 | Slain by a hornet zombie Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_rooms, minmay_misc_feat_encased D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial, kennysheep_generic_room_13 D:3: layout_basic D:4: layout_basic D:5: layout_loops_corners, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_offerings, serial_undead, serial_undead_c, serial_undead_b, serial_undead_b, serial_undead_b, grunt_ministairs_6, minmay_misc_feat_x, hellmonk_bongcloud_opening Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.4 Conjurations | 4 5 | 5.0 Fire Magic | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 1 | 2 || 3 Cast: Magic Dart | 70 | 7 || 77 Searing Ray | 4 | 16 || 20 Foxfire | | 2 || 2 Use: Potion | | 1 || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3914 | 3592 | 322 | 936 | 2255 | 5 | 782.8 | Dungeon | 3914 | 3592 | 322 | 936 | 2255 | 5 | 782.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1172 daAuts D:3: 1050 daAuts D:2: 978 daAuts D:1: 695 daAuts D:5: 17 daAuts