Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. loir the Magician (Djinni Conjurer) Turns: 3213, Time: 00:13:07 Health: 35/47 AC: 4 Str: 6 XL: 6 Next: 87% Gold: 131 EV: 13 Int: 22 God: SH: 0 Dex: 11 rFire + + + i - +3 dagger of Capital Punishment {flame, Contam rC+ rCorr} rCold + . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +1 cloak rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of the King {Fly rPois rF+ rC+} HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 4 of the Dungeon. You have visited 1 branch of the dungeon, and seen 4 of its levels. You have collected 131 gold pieces. Inventory: Hand Weapons i - the +3 dagger of Capital Punishment (weapon) {flame, Contam rC+ rCorr} (You found it on level 3 of the Dungeon) rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. k - a +1 short sword of speed n - a +2 dagger of venom Armour a - a +0 robe (worn) f - a +1 cloak (worn) Jewellery h - the ring of the King (left hand) {Fly rPois rF+ rC+} (You found it on level 2 of the Dungeon) [ring of flight] rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. Scrolls d - 2 scrolls of teleportation l - a scroll of blinking m - a scroll of poison o - 2 scrolls of immolation Potions b - a potion of invisibility c - a potion of berserk rage e - a potion of mutation g - a golden potion j - a brown potion Skills: * Level 3.9 Fighting + Level 3.8 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d8 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Beastly Appendage Tmut 48% N/A 1% 1 g - Scorch Fire 48% 2d7 2% 2 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin! You kill the goblin! .. #) #) ########## #) #........# #. #.######<# ##.####)#### #.# ..###..).......# #.# ....†.)@.##.##.# #.# #.###...###.##.###.# ##.## #........# #.# ####.##### #.# #.# #) ##'## #.# #. ##...## #.# #.### ##.....## #.##### #.#.## ##.......## #..>..# There are no monsters in sight! Vanquished Creatures Sigmund (D:4) 2 hounds (D:3) 2 adders (D:3) 2 gnolls A worm (D:3) A dart slug (D:2) 12 orcs 4 ball pythons 4 endoplasms 5 giant cockroaches 7 goblins 4 hobgoblins 5 jackals 11 kobolds 3 bats 7 frilled lizards 7 rats 78 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | loir set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 180 | D:1 | Reached skill level 1 in Fighting 343 | D:1 | Reached XP level 3. HP: 5/27 MP: 0/0 343 | D:1 | Learned a level 1 spell: Beastly Appendage 1368 | D:2 | Identified the +0 leather armour "Hem Ydel" {Harm rPois | SInv} 1394 | D:2 | Identified the ring of the King {Fly rPois rF+ rC+} 1423 | D:2 | Found an iron altar of Okawaru. 1669 | D:2 | Reached XP level 4. HP: 32/33 MP: 0/0 2311 | D:3 | Identified the +3 dagger of Capital Punishment {flame, | Contam rC+ rCorr} 2651 | D:3 | Reached XP level 5. HP: 38/39 MP: 0/0 2651 | D:3 | Learned a level 2 spell: Scorch 2704 | D:3 | Reached skill level 4 in Spellcasting 2967 | D:4 | Noticed Sigmund 2978 | D:4 | Killed Sigmund 2979 | D:4 | Reached XP level 6. HP: 18/47 MP: 0/0 Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.9 Dodging | 3 | 3.8 Spellcasting | 4 | 4.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 16 | 22 || 38 Cast: Magic Dart | 72 | 78 || 150 Scorch | | 3 || 3 Searing Ray | | 2 || 2 Fulminant Prism | | 1 || 1 Use: Scroll | 9 | 2 || 11 Armour: Robe | 2 | 13 || 15 Dodge: Dodged | 9 | 22 || 31