Dungeon Crawl Stone Soup version 0.29-a0-380-gf50f0a9fbc (webtiles) character file. Game seed: 1780434464390579361 29 loir the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on May 6, 2022. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (857 turns). loir the Magician (Djinni Conjurer) Turns: 857, Time: 00:03:56 Health: -3/27 AC: 3 Str: 6 XL: 3 Next: 32% Gold: 56 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +2 short sword (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons b - a +2 short sword of electrocution (weapon) Missiles c - 23 stones Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls d - a scroll of enchant armour {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 transporters D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you from afar with a +0 trident! You die... #.# .. #.# #.#########.# #...........# #...........# #...........# #...........# # #...........# ... #.<....@....####.... #................... #........@.......... #.######....†....... # #............ ####....#.... #)...#.... #....# ### .>...# You could see Terence. Vanquished Creatures A gnoll (D:1) A worm (D:2) A bat (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 4 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 368 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 502 | D:1 | Reached skill level 1 in Fighting 662 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 662 | D:1 | Learned a level 1 spell: Apportation 828 | D:1 | You are sucked into a shaft and drop 1 floor! 849 | D:2 | Noticed Terence 857 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Action || total -------------------------++------- Cast: Magic Dart || 29 Searing Ray || 3 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 856 | 840 | 16 | 250 | 525 | 2 | 428.0 | Dungeon | 856 | 840 | 16 | 250 | 525 | 2 | 428.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 827 daAuts D:2: 28 daAuts