Dungeon Crawl Stone Soup version 0.29-a0-393-g47a863cc1b (webtiles) character file. Game seed: 6140408922473330979 21 loir the Magician (level 3, 12/27 HPs) Began as a Djinni Fire Elementalist on May 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:02:58 (647 turns). loir the Magician (Djinni Fire Elementalist) Turns: 647, Time: 00:02:59 Health: 12/27 AC: 2 Str: 7 XL: 3 Next: 2% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of lignification {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 8% 2 c - Conjure Flame Conj/Fire 13% 6-21 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 f - Animate Skeleton Necr 26% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal barks! Your foxfire dissipates! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. The jackal is lightly wounded. A jackal comes into view. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal. You kill the jackal! The foxfire hits the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal. The jackal is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Animate Skeleton wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #######.##### # ............### #####. ######.###...## ..[... #.###..... #.#..#########.#.>..... #....>.........#.)..... ###...†########.#....... ....h.v@### #.###...## .)...$§§v.# #.##....# .##.#.###.#####.##.#.## # #:§.........##.#.# ....###.#####.##.#.# #.# #.# ##.##.#†# #. #.# #..#.#..# . #.# #.#.###.# ..# ##.##.#.## You could see a jackal (ally target). Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 16 creatures vanquished. Vanquished Creatures (others) 51 foxfires (D:1) 51 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 301 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 633 | D:1 | Reached skill level 1 in Fighting 647 | D:1 | Reached XP level 3. HP: 12/27 MP: 0/0 647 | D:1 | Learned a level 1 spell: Animate Skeleton 647 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.9 Action || total -------------------------++------- Cast: Foxfire || 36 Scorch || 1 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 647 | 647 | 0 | 195 | 382 | 1 | 647.0 | Dungeon | 647 | 647 | 0 | 195 | 382 | 1 | 647.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 647 daAuts