Dungeon Crawl Stone Soup version 0.29-a0-397-g846e4a0bbc (webtiles) character file. Game seed: 2439822968353578055 20 loir the Magician (level 3, 21/27 HPs) Began as a Djinni Fire Elementalist on May 11, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:02:59 (705 turns). loir the Magician (Djinni Fire Elementalist) Turns: 705, Time: 00:03:00 Health: 21/27 AC: 3 Str: 7 XL: 3 Next: 0% Gold: 37 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery b - an amulet of faith Potions c - a potion of might {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 8% 2 c - Conjure Flame Conj/Fire 13% 6-21 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 f - Animate Skeleton Necr 26% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History As you read the scroll labelled OPIXIN GEDDEMO, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. Things that are here: a +0 short sword; 5 stones; a kobold corpse You now have 28 gold pieces (gained 6). You now have 37 gold pieces (gained 9). You feel your willpower return. Found an escape hatch in the floor. b - an amulet of faith A bat comes into view. A bat is nearby! You aren't carrying any scrolls. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the bat but does no damage. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate There is not enough space to conjure foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! You hear a shout! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Animate Skeleton wells up from within. Spell assigned to 'f'. Your foxfire dissipates! A quokka comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .## ... r. #.# ##.. #.. #†# #@# #.# #§# #..... #§# ..... #######.#### .##.... #..........# ...(.. #..........# . #.... #..........##.# ####.... #.............. ........ You could see a quokka (wandering). Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) 3 bats (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (others) 55 foxfires (D:1) 55 creatures vanquished. Grand Total: 71 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 370 | D:1 | Found Vocipp's Antique Weapon Emporium. 434 | D:1 | Reached skill level 1 in Fighting 704 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 704 | D:1 | Learned a level 1 spell: Animate Skeleton 705 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 3 Punch || 1 Cast: Foxfire || 30 Scorch || 1 Use: Scroll || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 705 | 696 | 9 | 0 | 614 | 1 | 705.0 | Dungeon | 705 | 696 | 9 | 0 | 614 | 1 | 705.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 705 daAuts