Dungeon Crawl Stone Soup version 0.29-a0-483-g69413ace17 (webtiles) character file. Game seed: 7300439036081165860 45 loir the Magician (level 3, -6/27 HPs) Began as a Djinni Fire Elementalist on May 25, 2022. Mangled by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:53 (1415 turns). loir the Magician (Djinni Fire Elementalist) Turns: 1415, Time: 00:06:55 Health: -6/27 AC: 2 Str: 7 XL: 3 Next: 90% Gold: 55 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + + SeeInvis . c - +1 hand axe (freeze) rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe {rF+} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +1 hand axe of freezing (weapon) Missiles b - 15 stones Armour a - a +0 robe d - a +0 robe of fire resistance (worn) Magical Staves i - a staff of earth Jewellery g - a ring of protection from cold Wands e - a wand of flame (18) Scrolls h - a scroll of identify Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Conjure Flame Conj/Fire 14% 6-21 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Necrotize Necr 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Conjure Flame (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! You hear a bark! A jackal comes into view. The gnoll misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. The gnoll closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll is no longer more vulnerable to fire. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The gnoll hits you with a +0 whip! You die... #.# #.# #.# #.# #.# #.# ########### #.####.......... #.....@...h..... ##.....g§###### #.###.#hh...hh. #.###.######### #.....# #..#### #..# #..# #..######### You could see a gnoll and 3 jackals. Vanquished Creatures A gnoll (D:2) A worm (D:2) 5 bats 7 goblins 3 hobgoblins (D:2) A jackal (D:2) A quokka (D:2) 2 ball pythons 2 frilled lizards (D:2) 4 kobolds 6 rats (D:1) 33 creatures vanquished. Vanquished Creatures (others) 86 foxfires 86 creatures vanquished. Grand Total: 119 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 294 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 562 | D:1 | Reached skill level 1 in Fighting 815 | D:1 | Found a faded altar of an unknown god. 1049 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 1049 | D:2 | Learned a level 1 spell: Necrotize 1111 | D:2 | Reached skill level 3 in Spellcasting 1414 | D:2 | HP: 1/27 [gnoll/+0 whip (10)] 1415 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, ebering_ecumenical_altar_petrified D:2: layout_loops_ring, basic_altar, kennysheep_generic_room_2 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 3 | 3.2 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Foxfire || 51 Scorch || 10 Conjure Flame || 1 Use: Scroll || 2 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1414 | 1400 | 14 | 0 | 1243 | 2 | 707.0 | Dungeon | 1414 | 1400 | 14 | 0 | 1243 | 2 | 707.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts D:2: 483 daAuts