Dungeon Crawl Stone Soup version 0.29-a0-557-g43b9904bd1 (webtiles) character file. Game seed: 9214090937348869676 47 loir the Magician (level 3, -9/27 HPs) Began as a Djinni Conjurer on June 8, 2022. Mangled by Terence ... wielding a +0 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:07:01 (1263 turns). loir the Magician (Djinni Conjurer) Turns: 1263, Time: 00:07:02 Health: -9/27 AC: 3 Str: 6 XL: 3 Next: 97% Gold: 37 EV: 12 Int: 25 God: SH: 0 Dex: 11 rFire + + . SeeInvis . i - +4 whip of Cucuots {protect, *Corrode rPois Int+4} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons i - the +4 whip of Cucuots (weapon) {protect, *Corrode rPois Int+4} (You took it off a goblin on level 2 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Missiles b - 32 stones f - 3 atropa-tipped darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) j - a +3 ring mail Jewellery h - a ring of positive energy Scrolls k - a scroll of fear {unknown} Potions d - a potion of degeneration {unknown} e - a potion of brilliance {unknown} g - a potion of curing {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 5% 3 d - Fulminant Prism Conj/Hex 12% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 f - Necrotize Necr 96% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail of cold resistance (moderately wounded, chance to affect: 88%) Terence writhes in agony. Terence hits you with a +0 flail of protection! Casting: Necrotize (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail of cold resistance (heavily wounded, chance to affect: 88%) Terence barely resists. Terence hits you with a +0 flail of protection. Casting: Necrotize (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail of cold resistance (heavily wounded, chance to affect: 88%) Terence barely resists. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * Casting: Necrotize (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail of protection and wearing a +0 scale mail of cold resistance (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence bares his teeth. Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 flail of protection! You die... #.# # #.######.# .^ #.#..^8#.# ###.##_##.###.# #...........#.. #^#.......#.#.# #8........^8#.# ####.....####.# ........@@..# ####.##.###.# #. #.# #........ #. #.# ######### ..# ### You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 2 bats 2 endoplasms A giant cockroach (D:1) 6 goblins 3 hobgoblins (D:1) 3 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 474 | D:1 | Reached skill level 1 in Fighting 773 | D:2 | Reached XP level 3. HP: 20/27 MP: 0/0 773 | D:2 | Learned a level 1 spell: Necrotize 1018 | D:2 | Identified the +4 whip of Cucuots {protect, *Corrode rPois | Int+4} 1230 | D:2 | Found a faded altar of an unknown god. 1252 | D:2 | Noticed Terence 1263 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, chequers_serial_rivers_small_b D:2: minmay_roachtagon, layout_loops_ring, serial_shops, nicolae_square_shop, shapermc_ecumenical_altar_mp_highgroup, nicolae_underground_beach, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Necrotize || 13 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1262 | 1187 | 75 | 0 | 1061 | 2 | 631.0 | Dungeon | 1262 | 1187 | 75 | 0 | 1061 | 2 | 631.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 765 daAuts D:2: 497 daAuts