Dungeon Crawl Stone Soup version 0.31-a0-115-g4708a659fe (webtiles) character file. Game seed: 8670593725171789981 54 loir the Ducker (level 3, -1/29 HPs) Began as a Merfolk Gladiator on May 29, 2023. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:38 (1344 turns). loir the Ducker (Merfolk Gladiator) Turns: 1344, Time: 00:04:39 Health: -1/29 AC: 10 Str: 25 XL: 3 Next: 91% Magic: 3/3 EV: 13 Int: 5 God: Gold: 94 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg + . . m - +2 leather armour of Asirgh {Fly rN+ Str+9 Int-2} rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (worn) m - the +2 leather armour of Asirgh (worn) {Fly rN+ Str+9 Int-2} (You found it on level 2 of the Dungeon) Str: It affects your strength (+9). Int: It affects your intelligence (-2). rN: It protects you from negative energy. Fly: It grants you flight. Jewellery h - a +4 ring of protection (left hand) Potions f - a potion of haste g - a potion of enlightenment i - a potion of brilliance j - a potion of degeneration {unknown} k - a potion of resistance {unknown} Skills: * Level 3.2 Fighting + Level 4.5 Polearms + Level 2.5 Throwing + Level 4.5 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Zin Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The giant cockroach misses you. You puncture the giant cockroach! You kill the giant cockroach! No target in view! You see here a +0 hand axe. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. You reach to attack! The gnoll shouts! You hit the gnoll. The gnoll is moderately wounded. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll closely misses you. x2 You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club! You puncture the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear. You puncture the gnoll! The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as you move away! The gnoll hits you but does no damage. The gnoll attacks as you move away! The gnoll hits you with a +0 club! You die... #...# #.....#........ #...# #.....#....... #..)# #.....#...... #...# #.....# ####. #...# #.....# #...# #.....# #...# #.....# #...########.....######### #.....g.g@.†.....#........ #................#........ #..)...................... #......................... #...########.............. #...# #######........ #...##### #........ #.......##########.......) #......................... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A dart slug (D:1) 6 ball pythons 2 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:2) 4 hobgoblins A kobold (D:1) 5 bats 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 334 | D:1 | Reached XP level 2. HP: 22/23 MP: 2/2 932 | D:1 | Found a faded altar of an unknown god. 959 | D:1 | Found a broken altar of Ashenzari. 1044 | D:2 | Identified the +2 leather armour of Asirgh {Fly rN+ Str+9 | Int-2} 1095 | D:2 | Found a glowing silver altar of Zin. 1142 | D:2 | Reached XP level 3. HP: 9/29 MP: 3/3 1344 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, chequers_ecumenical_altar_lobes, minmay_small_reverse_x D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.2 Polearms | | 4.5 Throwing | | 2.5 Dodging | | 4.5 Action || total ---------------------------++------- Melee: Trident || 82 Use: Scroll || 8 Armour: Leather armour || 20 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1350 | 1309 | 41 | 83 | 1007 | 2 | 675.0 | Dungeon | 1350 | 1309 | 41 | 83 | 1007 | 2 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1008 daAuts D:2: 342 daAuts