Dungeon Crawl Stone Soup version 0.31-a0-117-g42d8f58691 (webtiles) character file. Game seed: 4755593704091286249 66 loir the Ducker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on May 31, 2023. Slain by an orc priest ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:02 (1590 turns). loir the Ducker (Merfolk Gladiator) Turns: 1590, Time: 00:04:02 Health: 0/35 AC: 4 Str: 16 XL: 4 Next: 15% Magic: 4/4 EV: 13 Int: 7 God: Gold: 69 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery m - an amulet of faith Scrolls f - a scroll of summoning {unknown} g - a scroll of identify {unknown} i - 2 scrolls of immolation {unknown} j - 3 scrolls of fog {unknown} k - a scroll of fear {unknown} n - a scroll of poison {unknown} Potions h - a potion of heal wounds {unknown} l - a potion of curing {unknown} Skills: * Level 3.1 Fighting * Level 4.8 Polearms + Level 2.4 Throwing * Level 4.8 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Portal Projectile Hex/Tloc 0% N/A 86% 3 Spider Form Tmut/Pois 0% N/A 86% 3 Tukima's Dance Hex 0% N/A 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Blade Hands Tmut 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You puncture the orc! You kill the orc! You barely miss the orc priest. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is moderately wounded. A sleepcap comes into view. The orc priest casts a cantrip, but nothing happens. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest looks satisfied for a moment. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. You hit the orc priest. The orc priest is almost dead. The orc priest closely misses you. You closely miss the orc priest. The orc priest is almost dead. The orc priest barely misses you. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 hand axe. You die... ....< .⌠.. ### .... .... #.. #.o .....#.. #ob ..(..#.. #{# .. .....#.. #o# .... ........ ###@###............. #......# ...#..... ###......# ###.#..... #.+......+ ......... . ###.#......## #......[ .. ...+<......#####....##. ##.####.#................... .#.........................#. ...........#.##########...... You could see an orc priest, 2 orcs and a bat. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) An orc (D:3) 2 endoplasms A giant cockroach (D:2) 4 goblins 5 hobgoblins 4 jackals (D:2) 3 ball pythons 4 bats (D:1) 2 frilled lizards (D:1) 4 kobolds 2 rats (D:1) 35 creatures vanquished. Vanquished Creatures (others) An adder (D:2) 1 creature vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 149 | D:1 | Reached XP level 2. HP: 22/23 MP: 2/2 208 | D:1 | Found a faded altar of an unknown god. 351 | D:1 | Found Pyagul's Jewellery Shop. 652 | D:2 | Reached XP level 3. HP: 23/28 MP: 3/3 1143 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1590 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_cross, chequers_ecumenical_altar_lobes, serial_shops, shop, chequers_serial_rivers_room_a, minmay_misc_feat_plants D:2: layout_basic D:3: layout_basic, grunt_ministairs_9, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.1 Polearms | | 4.8 Throwing | | 2.4 Dodging | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 117 | 24 || 141 Punch | 1 | || 1 Stab: Sleeping | 3 | || 3 Armour: Leather armour | 33 | 2 || 35 Dodge: Dodged | 71 | 7 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1600 | 1528 | 72 | 0 | 1274 | 3 | 533.3 | Dungeon | 1600 | 1528 | 72 | 0 | 1274 | 3 | 533.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 875 daAuts D:1: 652 daAuts D:3: 72 daAuts