Dungeon Crawl Stone Soup version 0.31-a0-142-g31f6795574 (webtiles) character file. Game seed: 9878689645088282139 6 loir the Stinger (level 2, 0/21 HPs) Began as a Djinni Conjurer on June 3, 2023. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (150 turns). loir the Stinger (Djinni Conjurer) Turns: 150, Time: 00:01:35 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 24 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of brilliance {unknown} c - a potion of lignification {unknown} Skills: * Level 0.0 Fighting + Level 2.4 Dodging - Level 1.8 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Unknown command. Unknown command. An endoplasm comes into view. The endoplasm jiggles. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... #..###....## #....#...... #.# #........... #.# #........... #.# ...#[.......... #.# ...#........... #.# #........(...! ##.# #....J@.†...# #..# #..#.#'##...# ##..# #..#.#.# ## ####..## #..†..########....## #.###............## ###.....#..#.# +...>...##.# #........#.# #........#.# You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | loir set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 150 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_3, infiniplex_forest_corner_1, infiniplex_forest_lined_corner, infiniplex_forest_straight_2, infiniplex_forest_clump_double, dk_noncrumbling_3, st_stairs_9 Action || total ---------------------------++------- Cast: Magic Dart || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 150 | 148 | 2 | 0 | 117 | 1 | 150.0 | Dungeon | 150 | 148 | 2 | 0 | 117 | 1 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 150 daAuts