Dungeon Crawl Stone Soup version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 11444186145094322473 24 loir the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on June 10, 2023. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:40 (550 turns). loir the Magician (Djinni Conjurer) Turns: 550, Time: 00:03:41 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 51 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify e - a scroll of teleportation Skills: * Level 1.4 Fighting + Level 2.5 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Transmutations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You closely miss the orc wizard. The orc wizard hits you with a +0 dagger. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You barely miss the orc wizard. The orc wizard is lightly wounded. The orc hits you with a +0 mace. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear an angry hiss. The orc attacks as you move away! The orc barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (78% to hit) The searing ray hits something. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * A ball python comes into view. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits something! The searing ray hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The ball python hisses angrily. Something hits you. You die... # .# ..###########..# .......<.@{J)S.# #.#########..)..... #.##.#### #.# # #.# #.# ..# ### You could see an endoplasm and a ball python. Vanquished Creatures 4 orcs (D:2) A goblin (D:1) 4 hobgoblins (D:1) 3 kobolds (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | loir set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 197 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 251 | D:1 | Reached skill level 1 in Fighting 533 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 533 | D:2 | Learned a level 1 spell: Apportation 549 | D:2 | HP: 1/27 [something (1)] 550 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms D:2: kennysheep_big_flooded_room, layout_loops_ring, basic_altar, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.5 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Transmutations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Poison Magic | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 45 Searing Ray || 1 Use: Scroll || 3 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 549 | 528 | 21 | 0 | 446 | 2 | 274.5 | Dungeon | 549 | 528 | 21 | 0 | 446 | 2 | 274.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 524 daAuts D:2: 25 daAuts