Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 10790569048955368483 49 loir the Magician (level 4, -4/33 HPs) Began as a Djinni Conjurer on June 10, 2023. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon on June 11, 2023. The game lasted 00:05:45 (705 turns). loir the Magician (Djinni Conjurer) Turns: 705, Time: 00:05:45 Health: -4/33 AC: 2 Str: 6 XL: 4 Next: 1% Gold: 69 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . e - +2 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons e - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls h - a scroll of identify Potions b - a potion of cancellation c - 2 potions of berserk rage {unknown} f - a potion of degeneration {unknown} g - 2 potions of curing Skills: * Level 1.8 Fighting + Level 2.7 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The ball python misses you. The ball python grabs you. The ball python constricts you. The endoplasm hits you but does no damage. You escape the ball python's grasp. A dart slug comes into view. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. The ball python attacks as you move away! The ball python bites you. The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python. You kill the ball python! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel agile. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear! You die... #.)).# #...## ##†(# #..# #..# #..# #..# ##.#######..##### ........@g........ ###.############## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:2) A goblin (D:1) 4 hobgoblins (D:1) 3 kobolds (D:1) 4 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | loir set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 117 | D:1 | Reached skill level 1 in Fighting 359 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 359 | D:1 | Learned a level 1 spell: Necrotise 605 | D:1 | Found a faded altar of an unknown god. 647 | D:2 | Found a shimmering altar of Xom. 697 | D:2 | Reached XP level 4. HP: 6/33 MP: 0/0 705 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_rooms, dreamdust_ecumenical_altar_statues, roderic_roman_lattice, dk_noncrumbling_4 D:2: layout_loops_ring, basic_altar, minmay_misc_feat_square Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | || 7 Cast: Magic Dart | 45 | || 45 Searing Ray | 2 | 1 || 3 Use: Scroll | 8 | || 8 Armour: Robe | 5 | || 5 Dodge: Dodged | 9 | || 9