Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 13362914410125577365 38 loir the Magician (level 3, 0/28 HPs) Began as a Djinni Conjurer on June 13, 2023. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (157 turns). loir the Magician (Djinni Conjurer) Turns: 157, Time: 00:01:55 Health: 0/28 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of teleportation {unknown} Potions b - a potion of curing {unknown} Skills: * Level 1.7 Fighting + Level 2.6 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the frilled lizard. You kill the frilled lizard! A dart slug comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... .............# ##......##### ###.#.## #...# ###.# ###.# #..### #.. #..#.#..... #@g..)†.... #..#.#....w #..### #.! #..# #... ####. . # You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A bat (D:2) A bat skeleton (D:2) A giant cockroach (D:1) A kobold (D:1) A quokka (D:2) 2 frilled lizards (D:2) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | loir set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | You are sucked into a shaft and drop 1 floor! 87 | D:2 | Reached XP level 2. HP: 19/22 MP: 0/0 144 | D:2 | Reached skill level 1 in Fighting 149 | D:2 | Reached XP level 3. HP: 11/27 MP: 0/0 149 | D:2 | Learned a level 1 spell: Sandblast 157 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_loops_cross, serial_undead, serial_undead_f, serial_undead_c, serial_undead_d, serial_undead_c, nicolae_figureground_sparkle Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 2