Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 1040389705893515107 32 loir the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on June 16, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:28 (679 turns). loir the Magician (Djinni Conjurer) Turns: 679, Time: 00:03:29 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 45% Gold: 145 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: * Level 1.5 Fighting + Level 2.6 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The endoplasm hits you but does no damage. The ball python misses you. The ball python grabs you. The ball python constricts you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The endoplasm barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.# #.# . #.# #.### #.# #...# ## #.# ....# #. #†# ...#. #.# #hJ# ##.## # #†@# ##..>## # #..########.....### #.................. ##.########.....### #.# ##...## # #.##########.## # #............# ############.# # #.# # You could see an endoplasm and a jackal. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loir the Djinni Conjurer began the quest for the Orb. 0 | D:1 | loir set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 194 | D:1 | Reached skill level 1 in Fighting 379 | D:1 | Reached XP level 3. HP: 17/27 MP: 0/0 379 | D:1 | Learned a level 1 spell: Shock 679 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_pond_c, hangedman_decor_slide_cut, st_stairs_7, dreamdust_wishing_well, minmay_tetromino_t2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 62 Use: Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 12